|
Aethyric Insight
|
Core Ability
|
Buff
|
|
Aethyric Insight
Buff
Core Ability
No Min Rank
Tactic
No range
Passive
No cooldown
You deal 5% more damage to all enemy Daemon monsters, and take 5% less damage from them. As long as you are attacking an enemy of this type, you gain Morale 25% faster.
|
|
|
|
Aethyric Pandemonium
|
Core Ability
|
Buff
|
|
Aethyric Pandemonium
Buff
Core Ability
No Min Rank
Tactic
No range
Passive
No cooldown
You deal 5% more damage to all enemy Daemon monsters.
|
|
|
|
Aethyric Ward
|
Core Ability
|
Buff
|
|
Aethyric Ward
Buff
Core Ability
No Min Rank
Tactic
No range
Passive
No cooldown
You deal 5% more damage to all enemy Daemon monsters, and take 5% less damage from them.
|
|
|
|
Alter Fate
|
Core Ability
|
Buff
|
|
Alter Fate
Buff
Core Ability
Min Rank: 40
Rank 4 morale
No range
Insta-Cast
1m cooldown
Resurrects all groupmates within 30 feet. Anyone who is brought back from the dead will also be healed for 424 over 9 seconds, and they will deal 20% more damage for 10 seconds.
|
|
|
|
Apotheosis of Flesh
|
Core Ability
|
Buff
|
|
Apotheosis of Flesh
Buff
Core Ability
No Min Rank
Tactic
No range
Passive
No cooldown
You deal 5% more damage to all enemy Magical Beast, Dragonoid, and Forest Spirit monsters.
|
|
|
|
Apotheosis of Mind
|
Core Ability
|
Buff
|
|
Apotheosis of Mind
Buff
Core Ability
No Min Rank
Tactic
No range
Passive
No cooldown
You deal 5% more damage to all enemy Magical Beast, Dragonoid, and Forest Spirit monsters, and any abilities used against them will cost 10% less action points. As long as you are attacking a monster of this type, your abilities will cool down 2 seconds faster.
|
|
|
|
Apotheosis of Spirit
|
Core Ability
|
Buff
|
|
Apotheosis of Spirit
Buff
Core Ability
No Min Rank
Tactic
No range
Passive
No cooldown
You deal 5% more damage to all enemy Magical Beast, Dragonoid, and Forest Spirit monsters, and any abilities used against them will cost 10% less action points.
|
|
|
|
Arcane Suppression
|
Core Ability
|
Debuff
|
|
Arcane Suppression
Debuff
Core Ability
Min Rank: 36
Rank 3 morale
No range
Insta-Cast
1m cooldown
Knocks back all enemies within 20 feet and Silences them, making them unable to use magic for 3 seconds.
|
|
|
|
Arcing Power
|
Path of Vaul
|
Buff
|
|
Arcing Power
Buff
Path of Vaul
No Min Rank
Tactic
No range
Passive
No cooldown
Whenever one of your damaging spells hits an enemy, your defensive target will become healed for 25% of the damage that you dealt.
|
|
|
|
Balance Essence
|
Path of Vaul
|
Damaging
|
|
Balance Essence
Damaging
Path of Vaul
Min Rank: 4
Costs 30 AP
100ft range
2.0s cast
No cooldown
Tranquility reduces cast time. Builds Force
Deals 277 damage to your target, and heals your defensive target for 150% of the damage done.
|
|
|
|
Balanced Mending
|
Path of Isha
|
Buff
|
|
Balanced Mending
Buff
Path of Isha
No Min Rank
Tactic
No range
Passive
No cooldown
Your Healing Energy is 35% more effective on other people, but 15% less effective on you.
|
|
|
|
Bend the Winds
|
Core Ability
|
Buff
|
|
Bend the Winds
Buff
Core Ability
Min Rank: 17
Tactic
No range
Passive
No cooldown
Increases your Elemental resistance by 252.
|
|
|
|
Benediction of Morr
|
Core Ability
|
Buff
|
|
Benediction of Morr
Buff
Core Ability
No Min Rank
Tactic
No range
Passive
No cooldown
You deal 5% more damage to all enemy Undead monsters.
|
|
|
|
Benediction of the Dead
|
Core Ability
|
Buff
|
|
Benediction of the Dead
Buff
Core Ability
No Min Rank
Tactic
No range
Passive
No cooldown
You deal 5% more damage to all enemy Undead monsters, and take 5% less damage from them. As long as you are attacking a monster of this type, your abilities will cool down 2 seconds faster.
|
|
|
|
Benediction of Winters
|
Core Ability
|
Buff
|
|
Benediction of Winters
Buff
Core Ability
No Min Rank
Tactic
No range
Passive
No cooldown
You deal 5% more damage to all enemy Undead monsters, and take 5% less damage from them.
|
|
|
|
Blessing of Isha
|
Path of Isha
|
Healing
|
|
Blessing of Isha
Healing
Path of Isha
Min Rank: 20
Costs 65 AP
No range
2.5s cast
No cooldown
Force reduces cast time. Builds Tranquility
Heals your entire group for 643 health.
|
|
|
|
Blinding Light
|
Core Ability
|
Debuff
|
|
Blinding Light
Debuff
Core Ability
Min Rank: 32
Rank 2 morale
100ft range
Insta-Cast
1m cooldown
For 5 seconds, your target and all other enemies within 20 feet of them will take an additional 1 second to build up all abilities.
|
|
|
|
Bolstering Boon
|
Path of Isha
|
Buff
|
|
Bolstering Boon
Buff
Path of Isha
No Min Rank
Tactic
No range
Passive
No cooldown
Boon Of Hysh will now also grant the target 250 points of Morale.
|
|
|
|
Boon of Hysh
|
Path of Isha
|
Healing
|
|
Boon of Hysh
Healing
Path of Isha
Min Rank: 8
Costs 45 AP
150ft range
2.0s cast
No cooldown
Force reduces cast time. Builds Tranquility
Heals your target for 883 health. This is a fragile spell, and will always be set back by a large amount if you are damaged while casting it.
|
|
|
|
Boon of Persistence
|
Core Ability
|
Buff
|
|
Boon of Persistence
Buff
Core Ability
No Min Rank
Tactic
No range
Passive
No cooldown
You can approach 50% closer to an enemy Dwarf, Elf, or Human monster before it will attack you, and any abilities used against them will cost 10% less action points. You will gain 50% more experience from these enemies.
|
|
|
|
Boon of Tenacity
|
Core Ability
|
Buff
|
|
Boon of Tenacity
Buff
Core Ability
No Min Rank
Tactic
No range
Passive
No cooldown
You can approach 50% closer to an enemy Dwarf, Elf, or Human monster before it will attack you, and any abilities used against them will cost 10% less action points.
|
|
|
|
Boon of the Impalpable
|
Core Ability
|
Buff
|
|
Boon of the Impalpable
Buff
Core Ability
No Min Rank
Tactic
No range
Passive
No cooldown
You can approach 50% closer to an enemy Dwarf, Elf, or Human monster before it will attack you.
|
|
|
|
Centuries of Training
|
Core Ability
|
Buff
|
|
Centuries of Training
Buff
Core Ability
Min Rank: 11
Tactic
No range
Passive
No cooldown
Upon striking a target with a direct damage ability there is a 25% chance to inflict an additional 252 Spirit damage over 3 seconds.
|
|
|
|
Cleanse War Engine
|
Core Ability
|
Buff
|
|
Cleanse War Engine
Buff
Core Ability
Min Rank: 30
No AP Cost
100ft range
3.0s cast
5m cooldown
Only usable on Siege Engines
Siege Targetted cleanse. Removes two siege specific debuffs from a friendly siege engine.
|
|
|
|
Cleansing Flare
|
Path of Asuryan
|
Damaging
|
|
Cleansing Flare
Damaging
Path of Asuryan
No Min Rank
Costs 25 AP
100ft range
2.0s cast
20.0s cooldown
Tranquility reduces cast time. Builds Force Requires 5 points in Path of Asuryan
Deals 205 Spirit damage to your target and all other enemies within 20 feet of them, and knocks them backwards.
|
|
|
|
Cleansing Light
|
Path of Isha
|
Healing
|
|
Cleansing Light
Healing
Path of Isha
Min Rank: 16
Costs 35 AP
150ft range
Insta-Cast
5.0s cooldown
Target must be Hexed or Ailing
You cleanse an ally's wound and remove one Ailment or Hex. If an effect is removed, your ally will absorb up to 175 damage over 10 seconds.
|
|
|
|
Cunning Assault
|
Core Ability
|
Buff
|
|
Cunning Assault
Buff
Core Ability
No Min Rank
Tactic
No range
Passive
No cooldown
Increases your chances to defend against attacks made by enemy Skaven monsters by 5%, and increases your chance to critically hit them by 5%.
|
|
|
|
Cunning Evasion
|
Core Ability
|
Buff
|
|
Cunning Evasion
Buff
Core Ability
No Min Rank
Tactic
No range
Passive
No cooldown
Increases your chances to defend against attacks made by enemy Skaven monsters by 5%.
|
|
|
|
Cunning Stratagem
|
Core Ability
|
Buff
|
|
Cunning Stratagem
Buff
Core Ability
No Min Rank
Tactic
No range
Passive
No cooldown
Increases your chances to defend against attacks made by enemy Skaven monsters by 5%, and increases your chance to critically hit them by 5%. You will gain 50% more experience from these enemies.
|
|
|
|
Desperation
|
Core Ability
|
Buff
|
|
Desperation
Buff
Core Ability
Min Rank: 39
Tactic
No range
Passive
No cooldown
Your healing abilities become 40% more effective when the target is below 25% hit points.
|
|
|
|
Discerning Offense
|
Core Ability
|
Buff
|
|
Discerning Offense
Buff
Core Ability
Min Rank: 23
Tactic
No range
Passive
No cooldown
Your attacks have a 10% reduced chance to be defended against.
|
|
|
|
Discipline
|
Core Ability
|
Buff
|
|
Discipline
Buff
Core Ability
Min Rank: 19
Tactic
No range
Passive
No cooldown
Increases your Willpower by 160.
|
|
|
|
Dispel Magic
|
Path of Asuryan
|
Damaging
|
|
Dispel Magic
Damaging
Path of Asuryan
No Min Rank
Tactic
No range
Passive
No cooldown
All of your damaging spells gain a 25% chance to remove 1 Blessing from the victim. Whenever this happens, they will also suffer an additional 150 Spirit damage.
|
|
|
|
Dissipating Energies
|
Path of Asuryan
|
Enchantment
|
|
Dissipating Energies
Enchantment
Path of Asuryan
No Min Rank
Costs 50 AP
100ft range
2.0s cast
1m cooldown
Tranquility reduces cast time. Builds Force Requires 13 points in Path of Asuryan
A groupmate becomes surrounded by dangerous energies for 10 seconds. Every 2 seconds, all enemies within 30 feet of them will suffer 146 Spirit damage.
|
|
|
|
Dissipating Hatred
|
Core Ability
|
Debuff
|
|
Dissipating Hatred
Debuff
Core Ability
Min Rank: 7
Costs 20 AP
100ft range
Insta-Cast
15.0s cooldown
You Detaunt your target, making them hate you less and causing them to deal only 50% damage to you for 15 seconds. If you attack anyone that you have Detaunted, the effect will immediately end.
|
|
|
|
Divine Favor
|
Core Ability
|
Healing
|
|
Divine Favor
Healing
Core Ability
Min Rank: 8
Rank 1 morale
150ft range
Insta-Cast
1m cooldown
A strong heal that will restore 1800 health to your target.
|
|
|
|
Divine Fury
|
Core Ability
|
Buff
|
|
Divine Fury
Buff
Core Ability
Min Rank: 13
Tactic
No range
Passive
No cooldown
You deal 25% more damage, but all of your healing becomes 20% less effective.
|
|
|
|
Divine Protection
|
Core Ability
|
Buff
|
|
Divine Protection
Buff
Core Ability
Min Rank: 24
Rank 3 morale
No range
Insta-Cast
1m cooldown
Each group member within 100 feet is surrounded by a protective shield for the next 10 seconds that will absorb up to 4500 damage from melee abilities.
|
|
|
|
Drain Magic
|
Core Ability
|
Hex
|
|
Drain Magic
Hex
Core Ability
Min Rank: 18
Costs 50 AP
100ft range
Insta-Cast
10.0s cooldown
You siphon magic from your target, draining 180 Action Points over 9 seconds into yourself.
|
|
|
|
Empowered Lores
|
Core Ability
|
Buff
|
|
Empowered Lores
Buff
Core Ability
Min Rank: 15
Tactic
No range
Passive
No cooldown
Whenever you critically hit with an ability that builds either Force or Tranquility, you will gain one additional point. Tactic can not trigger more than once every 3 seconds.
|
|
|
|
Energy of Vaul
|
Path of Vaul
|
Damaging
|
|
Energy of Vaul
Damaging
Path of Vaul
No Min Rank
Costs 35 AP
80ft range
2.0s cast
5.0s cooldown
Tranquility reduces cast time. Builds Force Requires 13 points in Path of Vaul
A wash of power leeches the breath from your target and up to four other enemies within 20 feet of them, dealing 251 Spirit damage to each. Their stolen breath will heal your defensive target for 150% of the inflicted damage.
|
|
|
|
Expanded Control
|
Path of Vaul
|
Buff
|
|
Expanded Control
Buff
Path of Vaul
No Min Rank
Tactic
No range
Passive
No cooldown
Reduces the build time of Balance Essence by 0.5 seconds but increases the cost by 10 Action Points
|
|
|
|
Favour of the Gods
|
Core Ability
|
Buff
|
|
Favour of the Gods
Buff
Core Ability
No Min Rank
Tactic
No range
Passive
No cooldown
Increases your chances to defend against attacks made by enemy Beastmen monsters by 5%, and you take 5% less damage from them.
|
|
|
|
Favour of the Mad
|
Core Ability
|
Buff
|
|
Favour of the Mad
Buff
Core Ability
No Min Rank
Tactic
No range
Passive
No cooldown
Increases your chances to defend against attacks made by enemy Beastmen monsters by 5%, and you take 5% less damage from them. As long as you are attacking a monster of this type, your abilities will cool down 2 seconds faster.
|
|
|
|
Favour the Daemonic
|
Core Ability
|
Buff
|
|
Favour the Daemonic
Buff
Core Ability
No Min Rank
Tactic
No range
Passive
No cooldown
Increases your chances to defend against attacks made by enemy Beastmen monsters by 5%.
|
|
|
|
Flames of the Phoenix
|
Path of Asuryan
|
Damaging
|
|
Flames of the Phoenix
Damaging
Path of Asuryan
No Min Rank
Rank 4 morale
100ft range
4.0s cast
1m cooldown
Flames burst from a spot that you select, damaging all enemies within 20 feet of that spot for up to 4 seconds, as long as you maintain your concentration.
|
|
|
|
Flee
|
Core Ability
|
Buff
|
|
Flee
Buff
Core Ability
No Min Rank
No AP Cost
No range
Insta-Cast
30.0s cooldown
You run away from the battle in a mad panic, increasing your run speed by 30 for 10 seconds. You immediately lose all of your action points, any career mechanic points, and your Morale will begin to drop, and you will not begin to regain action points until 10 seconds have passed.
You can use this ability again to cancel the effect early, but you will still remain panicked and will not regain action points for the full duration.
|
|
|
|
Focused Mind
|
Core Ability
|
Buff
|
|
Focused Mind
Buff
Core Ability
Min Rank: 20
Rank 2 morale
No range
Insta-Cast
1m cooldown
For the next 10 seconds, you will remove and ignore any silencing, disarming, rooting, snaring effects and your abilities will build 50% faster and may not be set back.
|
|
|
|
Forked Lancing
|
Path of Asuryan
|
Buff
|
|
Forked Lancing
Buff
Path of Asuryan
No Min Rank
Tactic
No range
Passive
No cooldown
Radiant Lance will now affect two enemies within 15 feet of your target.
|
|
|
|
Funnel Energy
|
Path of Vaul
|
Buff
|
|
Funnel Energy
Buff
Path of Vaul
No Min Rank
Rank 4 morale
No range
Insta-Cast
1m cooldown
All enemies within 30 feet have their action point costs increased by 50% for 15 seconds, and all allies in the area have their action point costs reduced by 50% for 15 seconds.
|
|
|
|
Funnel Essence
|
Path of Isha
|
Healing
|
|
Funnel Essence
Healing
Path of Isha
No Min Rank
Costs 20 AP/sec
150ft range
3.0s cast
13.0s cooldown
Force increases effectiveness. Builds Tranquility Requires 13 points in Path of Isha
You focus your powers on your defensive target, restoring up to 1256 health to them over 3 seconds. This effect will end if you break your concentration, or if you run out of action points.
|
|
|
|
Fury of Asuryan
|
Path of Asuryan
|
Damaging
|
|
Fury of Asuryan
Damaging
Path of Asuryan
Min Rank: 35
Costs 35 AP
65ft range
1.0s cast
5.0s cooldown
Tranquility reduces cast time. Builds Force
Deals 309 Spirit damage to a nearby target.
|
|
|
|
Gift of Life
|
Core Ability
|
Healing
|
|
Gift of Life
Healing
Core Ability
Min Rank: 10
Costs 20 AP
100ft range
3.0s cast
6.0s cooldown
Force reduces cast time. Only usable on Dead Players
Resurrects your target with 20% health.
|
|
|
|
Golden Aura
|
Path of Vaul
|
Buff
|
|
Golden Aura
Buff
Path of Vaul
No Min Rank
Tactic
No range
Passive
No cooldown
Shield of Saphery will now grant immunity to Stun and Knockdown effects while active.
|
|
|
|
Harrier's Ken
|
Core Ability
|
Buff
|
|
Harrier's Ken
Buff
Core Ability
No Min Rank
Tactic
No range
Passive
No cooldown
You can approach 50% closer to an enemy Animal monster before it will attack you, and you take 5% less damage from them. You will gain 50% more experience from these enemies.
|
|
|
|
Harrier's Pelt
|
Core Ability
|
Buff
|
|
Harrier's Pelt
Buff
Core Ability
No Min Rank
Tactic
No range
Passive
No cooldown
You can approach 50% closer to an enemy Animal monster before it will attack you, and you take 5% less damage from them.
|
|
|
|
Harrier's Savagery
|
Core Ability
|
Buff
|
|
Harrier's Savagery
Buff
Core Ability
No Min Rank
Tactic
No range
Passive
No cooldown
You can approach 50% closer to an enemy Animal monster before it will attack you.
|
|
|
|
Healing Energy
|
Path of Isha
|
Enchantment
|
|
Healing Energy
Enchantment
Path of Isha
No Min Rank
Costs 55 AP
150ft range
1.0s cast
No cooldown
Force reduces cast time. Builds Tranquility
Your target regains 258 health immediately, then continues to gain another 315 health over 5 seconds.
|
|
|
|
Hurried Restore
|
Core Ability
|
Buff
|
|
Hurried Restore
Buff
Core Ability
Min Rank: 31
Tactic
No range
Passive
No cooldown
Gift Of Life now resurrects allies instantly, but stuns you for 3 seconds.
|
|
|
|
Increased Conductivity
|
Path of Asuryan
|
Buff
|
|
Increased Conductivity
Buff
Path of Asuryan
No Min Rank
Tactic
No range
Passive
No cooldown
Your Path of Asuryan abilities are now 15% harder to Block or Disrupt.
|
|
|
|
Isha's Encouragement
|
Core Ability
|
Buff
|
|
Isha's Encouragement
Buff
Core Ability
Min Rank: 21
Tactic
No range
Passive
No cooldown
If Cleansing Light successfully removes an effect from an ally, then they will also regain 534 health over 9 seconds. (at RR100)
|
|
|
|
Isha's Ward
|
Core Ability
|
Buff
|
|
Isha's Ward
Buff
Core Ability
Min Rank: 28
Rank 1 morale
No range
Insta-Cast
1m cooldown
You gain a shield that absorbs 3600 damage for 60 seconds.
|
|
|
|
Lambent Aura
|
Core Ability
|
Enchantment
|
|
Lambent Aura
Enchantment
Core Ability
Min Rank: 3
Costs 30 AP
150ft range
Insta-Cast
No cooldown
Force increases effectiveness. Builds Tranquility
Heals your target for 1700 health over 15 seconds.
|
|
|
|
Law of Age
|
Path of Vaul
|
Hex
|
|
Law of Age
Hex
Path of Vaul
Min Rank: 40
Costs 20 AP
100ft range
Insta-Cast
No cooldown
Your target and all other enemies within 20 feet of them have their Toughness reduced by 75 for 20 seconds.
|
|
|
|
Law of Conductivity
|
Path of Asuryan
|
Hex
|
|
Law of Conductivity
Hex
Path of Asuryan
Min Rank: 2
Costs 30 AP
100ft range
Insta-Cast
No cooldown
Tranquility increases effectiveness. Builds Force
Deals 710 Spirit damage to your target over 15 seconds.
|
|
|
|
Law of Gold
|
Path of Vaul
|
Hex
|
|
Law of Gold
Hex
Path of Vaul
No Min Rank
Costs 25 AP
100ft range
1.0s cast
30.0s cooldown
Tranquility reduces cast time. Builds Force Requires 9 points in Path of Vaul
Deals 284 Spirit damage and silences your target, making them unable to use magic for 5 seconds.
|
|
|
|
Magical Infusion
|
Path of Isha
|
Healing
|
|
Magical Infusion
Healing
Path of Isha
No Min Rank
Costs 55 AP
100ft range
Insta-Cast
1m cooldown
Infuses protective magic into an ally for 30 seconds, allowing them to recover from near fatal wounds.If the allies health is reduced below 20%, this effect will immediately dispel itself to restore 711 health if they are still alive. A player may only be affected by a single Magical Infusion at a time.
|
|
|
|
Master of Force
|
Core Ability
|
Buff
|
|
Master of Force
Buff
Core Ability
Min Rank: 33
Tactic
No range
Passive
No cooldown
Increases your chance to critically hit enemies by 10%.
|
|
|
|
Master of Tranquility
|
Core Ability
|
Buff
|
|
Master of Tranquility
Buff
Core Ability
Min Rank: 27
Tactic
No range
Passive
No cooldown
Increases your chance to critically heal by 10%.
|
|
|
|
Mistress of The Marsh
|
Path of Isha
|
Hex
|
|
Mistress of The Marsh
Hex
Path of Isha
No Min Rank
Costs 20 AP
100ft range
Insta-Cast
20.0s cooldown
For 10 seconds, all enemies within 20 feet of a spot that you select will have their Initiative reduced by 50 and become snared, reducing their run speed by 60%.
|
|
|
|
Outmaneuver the Clever
|
Core Ability
|
Buff
|
|
Outmaneuver the Clever
Buff
Core Ability
No Min Rank
Tactic
No range
Passive
No cooldown
You can approach 50% closer to an enemy Greenskin monster before it will attack you, and any abilities used against them will cost 10% less action points. As long as you are attacking an enemy of this type, you gain Morale 25% faster.
|
|
|
|
Outmaneuver the Cunning
|
Core Ability
|
Buff
|
|
Outmaneuver the Cunning
Buff
Core Ability
No Min Rank
Tactic
No range
Passive
No cooldown
You can approach 50% closer to an enemy Greenskin monster before it will attack you, and any abilities used against them will cost 10% less action points.
|
|
|
|
Outmaneuver the Dim
|
Core Ability
|
Buff
|
|
Outmaneuver the Dim
Buff
Core Ability
No Min Rank
Tactic
No range
Passive
No cooldown
You can approach 50% closer to an enemy Greenskin monster before it will attack you.
|
|
|
|
Prismatic Shield
|
Path of Isha
|
Enchantment
|
|
Prismatic Shield
Enchantment
Path of Isha
Min Rank: 7
Costs 55 AP
No range
Insta-Cast
No cooldown
Increases all resistances of everyone in your group within 100 feet by 157 for 1 hour.
|
|
|
|
Radiant Gaze
|
Path of Asuryan
|
Hex
|
|
Radiant Gaze
Hex
Path of Asuryan
Min Rank: 12
Costs 40 AP
100ft range
Insta-Cast
5.0s cooldown
Tranquility increases effectiveness. Builds Force
Deals 204 Spirit damage over 9 seconds and reduces your target's damage and chance to critically hit by 5%.
|
|
|
|
Radiant Lance
|
Path of Asuryan
|
Damaging
|
|
Radiant Lance
Damaging
Path of Asuryan
No Min Rank
Costs 30 AP
100ft range
2.0s cast
No cooldown
Tranquility reduces cast time. Builds Force
Deals 344 Spirit damage to your target.
|
|
|
|
Rain Lord
|
Path of Vaul
|
Hex
|
|
Rain Lord
Hex
Path of Vaul
Min Rank: 30
Costs 30 AP
100ft range
Insta-Cast
10.0s cooldown
Your target and all other enemies within 20 feet of them have their Intelligence, Strength and Ballistic Skill reduced by 75 for 20 seconds.
|
|
|
|
Rampaging Siphon
|
Core Ability
|
Buff
|
|
Rampaging Siphon
Buff
Core Ability
Min Rank: 12
Rank 2 morale
No range
Insta-Cast
1m cooldown
Deals 600 damage to all enemies within 30 feet, and heals group members within 100 feet for the full amount of the damage dealt.
|
|
|
|
Reinforce War Engine
|
Core Ability
|
Buff
|
|
Reinforce War Engine
Buff
Core Ability
Min Rank: 10
No AP Cost
10ft range
3.0s cast
5m cooldown
Not usable on Siege Rams or Oil
You heal the ram for 750 health over the next 5 seconds.
|
|
|
|
Restorative Burst
|
Core Ability
|
Buff
|
|
Restorative Burst
Buff
Core Ability
Min Rank: 29
Tactic
No range
Passive
No cooldown
Any time one of your direct healing effects critically heals an ally, you will regain 40 Action Points over 3 seconds.
|
|
|
|
Run Between Worlds
|
Core Ability
|
Buff
|
|
Run Between Worlds
Buff
Core Ability
Min Rank: 37
Tactic
No range
Passive
No cooldown
Reduces the cooldown time for Walk Between Worlds by 50%.
|
|
|
|
Scatter The Winds
|
Path of Asuryan
|
Hex
|
|
Scatter The Winds
Hex
Path of Asuryan
No Min Rank
Costs 25 AP
100ft range
Insta-Cast
10.0s cooldown
Tranquility increases effectiveness. Builds Force Requires 9 points in Path of Asuryan
Deals 552 Spirit damage to your target over 9 seconds, and causes all heals that they receive to become 50% less effective.
|
|
|
|
Searing Touch
|
Path of Asuryan
|
Damaging
|
|
Searing Touch
Damaging
Path of Asuryan
Min Rank: 6
Costs 13 AP/sec
100ft range
6.0s cast
11.0s cooldown
Tranquility increases effectiveness. Builds Force
You concentrate on your target for up to 6 seconds, repeatedly dealing 344 Spirit damage to them as long as you maintain your concentration.
|
|
|
|
Shield of Saphery
|
Path of Vaul
|
Enchantment
|
|
Shield of Saphery
Enchantment
Path of Vaul
Min Rank: 5
Costs 35 AP
150ft range
Insta-Cast
20.0s cooldown
Force increases effectiveness. Builds Tranquility Target must be in your group or warband.
Surrounds an ally with a magical barrier for up to 9 seconds which will absorb up to 925 damage.
|
|
|
|
Shield the Skies
|
Core Ability
|
Buff
|
|
Shield the Skies
Buff
Core Ability
Min Rank: 40
No AP Cost
No range
15.0s cast
5m cooldown
Ranged siege engines will deal 90% of the normal damage to you. You will also protect two other group mates within 40 feet. Only one effect of this type may be on a player at a time.
|
|
|
|
Sky Titan's Bulwark
|
Core Ability
|
Buff
|
|
Sky Titan's Bulwark
Buff
Core Ability
No Min Rank
Tactic
No range
Passive
No cooldown
Increases your chances to defend against attacks made by enemy Ogre, Troll, and Giant monsters by 5%.
|
|
|
|
Sky Titan's Favor
|
Core Ability
|
Buff
|
|
Sky Titan's Favor
Buff
Core Ability
No Min Rank
Tactic
No range
Passive
No cooldown
Increases your chances to defend against attacks made by enemy Ogre, Troll, and Giant monsters by 5%, and increases your chance to critically hit them by 5%.
|
|
|
|
Sky Titan's Strength
|
Core Ability
|
Buff
|
|
Sky Titan's Strength
Buff
Core Ability
No Min Rank
Tactic
No range
Passive
No cooldown
Increases your chances to defend against attacks made by enemy Ogre, Troll, and Giant monsters by 5%, and increases your chance to critically hit them by 5%. As long as you are attacking an enemy of this type, you gain Morale 25% faster.
|
|
|
|
Steal Life
|
Core Ability
|
Buff
|
|
Steal Life
Buff
Core Ability
Min Rank: 16
Rank 1 morale
100ft range
Insta-Cast
1m cooldown
Your target suffers 900 damage over 9 seconds, and you are healed for a half of the damage dealt.
|
|
|
|
Storm of Cronos
|
Path of Vaul
|
Hex
|
|
Storm of Cronos
Hex
Path of Vaul
No Min Rank
Costs 45 AP
No range
Insta-Cast
30.0s cooldown
Builds Force Requires 5 points in Path of Vaul
A cone of energy strikes enemies in front of you, up to 65 feet away, dealing 338 Spirit damage and reducing their Spirit resistance by 236 for 20 seconds.
|
|
|
|
Subtlety
|
Core Ability
|
Buff
|
|
Subtlety
Buff
Core Ability
Min Rank: 25
Tactic
No range
Passive
No cooldown
All of your heals will cause enemy monsters to hate you 25% less than normal.
|
|
|
|
Transfer Force
|
Path of Vaul
|
Hex
|
|
Transfer Force
Hex
Path of Vaul
Min Rank: 9
Costs 40 AP
100ft range
Insta-Cast
10.0s cooldown
Tranquility increases effectiveness. Builds Force
Deals 1072 Spirit damage to your target over 24 seconds and heals your defensive target for 150% of the damage done on each tick.
|
|
|
|
Transfer Magic
|
Core Ability
|
Buff
|
|
Transfer Magic
Buff
Core Ability
Min Rank: 35
Tactic
No range
Passive
No cooldown
Drain Magic will now siphon energy from an area 20 feet around your initial target, but will only drain 92 Action Points over 9 seconds from each target.
|
|
|
|
Walk Between Worlds
|
Core Ability
|
Debuff
|
|
Walk Between Worlds
Debuff
Core Ability
Min Rank: 14
Costs 30 AP
No range
Insta-Cast
30.0s cooldown
You can not be set back for 5 seconds and detaunts all enemies around you, making them hate you less and reducing the damage they deal to you to 50%.
|
|
|
|
Wild Healing
|
Path of Isha
|
Buff
|
|
Wild Healing
Buff
Path of Isha
No Min Rank
Tactic
No range
Passive
No cooldown
Whenever you critically heal someone, your healing abilities will cost 50% less action points for 10 seconds.
|
|
|
|
Wind Blast
|
Core Ability
|
Hex
|
|
Wind Blast
Hex
Core Ability
Min Rank: 25
Costs 40 AP
No range
Insta-Cast
1m cooldown
You call forth a powerful gust of wind which slams into enemies within 30 feet of you, knocking players away a medium distance and knocking monsters down. Anyone hit by the wind becomes snared, reducing their run speed by 20% for 10 seconds.
|
|
|
|
Winds' Protection
|
Path of Isha
|
Healing
|
|
Winds' Protection
Healing
Path of Isha
No Min Rank
Rank 4 morale
No range
Insta-Cast
1m cooldown
All group mates within 100 feet regain 800 health over 15 seconds, and become surrounded by a magical barrier which will absorb 2400 damage.
|
|
|