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Abate War Engine
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Core Ability
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Debuff
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Abate War Engine
Debuff
Core Ability
Min Rank: 40
No AP Cost
100ft range
Insta-Cast
30.0s cooldown
Not usable on Siege Rams or Oil
Siege Targetted debuff. Decreases damage done by that siege engine to 98% for 10 seconds.
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Aethyric Insight
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Core Ability
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Buff
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Aethyric Insight
Buff
Core Ability
No Min Rank
Tactic
No range
Passive
No cooldown
You deal 5% more damage to all enemy Daemon monsters, and take 5% less damage from them. As long as you are attacking an enemy of this type, you gain Morale 25% faster.
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Aethyric Pandemonium
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Core Ability
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Buff
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Aethyric Pandemonium
Buff
Core Ability
No Min Rank
Tactic
No range
Passive
No cooldown
You deal 5% more damage to all enemy Daemon monsters.
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Aethyric Ward
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Core Ability
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Buff
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Aethyric Ward
Buff
Core Ability
No Min Rank
Tactic
No range
Passive
No cooldown
You deal 5% more damage to all enemy Daemon monsters, and take 5% less damage from them.
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Annihilate
|
Path of Conflagration
|
Damaging
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Annihilate
Damaging
Path of Conflagration
No Min Rank
Costs 15 AP/sec
No range
3.0s cast
8.0s cooldown
Builds 15 Combustion Has a chance to cause an Explosion! Requires 5 points in Path of Conflagration
You concentrate on your magical powers for up to 3 seconds, opening your body to serve as a vessel for the raw power of the Red Wind. The unleashed power will deal 155 Corporeal damage each second to all enemies within 30 feet. This effect will end if you break your concentration, or run out of action points.
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Apotheosis of Flesh
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Core Ability
|
Buff
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Apotheosis of Flesh
Buff
Core Ability
No Min Rank
Tactic
No range
Passive
No cooldown
You deal 5% more damage to all enemy Magical Beast, Dragonoid, and Forest Spirit monsters.
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Apotheosis of Mind
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Core Ability
|
Buff
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Apotheosis of Mind
Buff
Core Ability
No Min Rank
Tactic
No range
Passive
No cooldown
You deal 5% more damage to all enemy Magical Beast, Dragonoid, and Forest Spirit monsters, and any abilities used against them will cost 10% less action points. As long as you are attacking a monster of this type, your abilities will cool down 2 seconds faster.
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Apotheosis of Spirit
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Core Ability
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Buff
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Apotheosis of Spirit
Buff
Core Ability
No Min Rank
Tactic
No range
Passive
No cooldown
You deal 5% more damage to all enemy Magical Beast, Dragonoid, and Forest Spirit monsters, and any abilities used against them will cost 10% less action points.
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Backdraft
|
Path of Conflagration
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Hex
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Backdraft
Hex
Path of Conflagration
No Min Rank
Costs 25 AP
No range
Insta-Cast
20.0s cooldown
Builds 10 Combustion Has a chance to cause an Explosion! Requires 13 points in Path of Conflagration
Aqshy, the Wind of Fire, bursts forth explosively around you, dealing 710 Corporeal damage over 15 seconds to all enemies within 30 feet. The force of the blast will send enemy players flying away from you, while monsters will be knocked down.
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Benediction of Morr
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Core Ability
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Buff
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Benediction of Morr
Buff
Core Ability
No Min Rank
Tactic
No range
Passive
No cooldown
You deal 5% more damage to all enemy Undead monsters.
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Benediction of the Dead
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Core Ability
|
Buff
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Benediction of the Dead
Buff
Core Ability
No Min Rank
Tactic
No range
Passive
No cooldown
You deal 5% more damage to all enemy Undead monsters, and take 5% less damage from them. As long as you are attacking a monster of this type, your abilities will cool down 2 seconds faster.
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Benediction of Winters
|
Core Ability
|
Buff
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Benediction of Winters
Buff
Core Ability
No Min Rank
Tactic
No range
Passive
No cooldown
You deal 5% more damage to all enemy Undead monsters, and take 5% less damage from them.
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Boiling Blood
|
Path of Immolation
|
Hex
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Boiling Blood
Hex
Path of Immolation
Min Rank: 7
Costs 25 AP
100ft range
Insta-Cast
10.0s cooldown
Builds 5 Combustion Has a chance to cause an Explosion!
Reduces your target's Willpower by 75 for 10 seconds. When the effect ends, the victim will suffer 365 Corporeal damage.
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Boon of Persistence
|
Core Ability
|
Buff
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Boon of Persistence
Buff
Core Ability
No Min Rank
Tactic
No range
Passive
No cooldown
You can approach 50% closer to an enemy Dwarf, Elf, or Human monster before it will attack you, and any abilities used against them will cost 10% less action points. You will gain 50% more experience from these enemies.
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Boon of Tenacity
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Core Ability
|
Buff
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Boon of Tenacity
Buff
Core Ability
No Min Rank
Tactic
No range
Passive
No cooldown
You can approach 50% closer to an enemy Dwarf, Elf, or Human monster before it will attack you, and any abilities used against them will cost 10% less action points.
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Boon of the Impalpable
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Core Ability
|
Buff
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|
Boon of the Impalpable
Buff
Core Ability
No Min Rank
Tactic
No range
Passive
No cooldown
You can approach 50% closer to an enemy Dwarf, Elf, or Human monster before it will attack you.
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Burn Through
|
Path of Incineration
|
Buff
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Burn Through
Buff
Path of Incineration
No Min Rank
Tactic
No range
Passive
No cooldown
Fireball and Pyroclastic Surge are now virtually undefendable.
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Burning Iron
|
Path of Incineration
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Damaging
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Burning Iron
Damaging
Path of Incineration
Min Rank: 20
Costs 35 AP
100ft range
1.0s cast
20.0s cooldown
Builds 10 Combustion Has a chance to cause an Explosion!
Your target's weapons become red hot, dealing 191 Corporeal damage to them and causing them to lose 50 Action Points.
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Burnout
|
Core Ability
|
Buff
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Burnout
Buff
Core Ability
Min Rank: 30
No AP Cost
No range
Insta-Cast
20.0s cooldown
Costs 40 Combustion
You call upon the Winds Of Magic to grant you power, instantly regaining 160 Action Points.
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Cauterize
|
Core Ability
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Healing
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Cauterize
Healing
Core Ability
Min Rank: 9
Costs 25 AP
No range
Insta-Cast
10.0s cooldown
You must be Cursed, Hexed, or Ailing
You cause an open wound to sear itself shut, removing one Hex, Curse, or Ailment from yourself.
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Choking Smoke
|
Path of Conflagration
|
Hex
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Choking Smoke
Hex
Path of Conflagration
Min Rank: 40
Costs 25 AP
80ft range
Insta-Cast
30.0s cooldown
Builds 20 Combustion Has a chance to cause an Explosion!
A Hex which turns the air into unbreathable smoke and ash, dealing 232 Corporeal damage to your target. The target and all other enemies within 20 feet become silenced for 3 seconds, making them unable to use magic.
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Close Quarters
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Core Ability
|
Buff
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Close Quarters
Buff
Core Ability
Min Rank: 29
Tactic
No range
Passive
No cooldown
Your cast times are reduced to 50% when you are within 20 feet of your target.
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Conflagration of Doom
|
Path of Conflagration
|
Damaging
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Conflagration of Doom
Damaging
Path of Conflagration
No Min Rank
Rank 4 morale
100ft range
Insta-Cast
1m cooldown
A spot that you select bursts into flames for 8 seconds, dealing 200 damage each second to all enemies within 20 feet.
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Crown of Fire
|
Core Ability
|
Buff
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Crown of Fire
Buff
Core Ability
Min Rank: 39
Tactic
No range
Passive
No cooldown
Flames of Rhuin now has a 75% chance to trigger.
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Cunning Assault
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Core Ability
|
Buff
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Cunning Assault
Buff
Core Ability
No Min Rank
Tactic
No range
Passive
No cooldown
Increases your chances to defend against attacks made by enemy Skaven monsters by 5%, and increases your chance to critically hit them by 5%.
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Cunning Evasion
|
Core Ability
|
Buff
|
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Cunning Evasion
Buff
Core Ability
No Min Rank
Tactic
No range
Passive
No cooldown
Increases your chances to defend against attacks made by enemy Skaven monsters by 5%.
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Cunning Stratagem
|
Core Ability
|
Buff
|
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Cunning Stratagem
Buff
Core Ability
No Min Rank
Tactic
No range
Passive
No cooldown
Increases your chances to defend against attacks made by enemy Skaven monsters by 5%, and increases your chance to critically hit them by 5%. You will gain 50% more experience from these enemies.
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Detonate
|
Path of Immolation
|
Hex
|
|
Detonate
Hex
Path of Immolation
Min Rank: 14
Costs 40 AP
80ft range
Insta-Cast
10.0s cooldown
Target must be Hexed Builds 25 Combustion Has a chance to cause an Explosion!
You reach through the power of a Hex on the target to instantly deal 158 Elemental damage to them, and an additional 234 Elemental damage over 9 seconds to them and all other enemies within 20 feet.
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Devour Energy
|
Core Ability
|
Buff
|
|
Devour Energy
Buff
Core Ability
Min Rank: 13
Tactic
No range
Passive
No cooldown
Whenever one of your spells hits an enemy, you have a 25% chance to regain 30 Action Points. This effect can not occur more than once every 2 seconds.
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Distracting Fires
|
Core Ability
|
Buff
|
|
Distracting Fires
Buff
Core Ability
Min Rank: 35
Tactic
No range
Passive
No cooldown
Reduces the cooldown times of Smoke Screen and Fire Cage by 7 seconds.
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Draining Burn
|
Path of Incineration
|
Buff
|
|
Draining Burn
Buff
Path of Incineration
No Min Rank
Tactic
No range
Passive
No cooldown
Burning Iron will now deal 291 damage, and you will regain 50 action points when it hits.
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Embrace The Flames
|
Core Ability
|
Buff
|
|
Embrace The Flames
Buff
Core Ability
Min Rank: 37
Tactic
No range
Passive
No cooldown
Any time you critically hit an enemy with a direct damage ability, you will gain 200 points of Morale. This effect will not trigger more than once every 3 seconds.
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Emperor's Ward
|
Core Ability
|
Buff
|
|
Emperor's Ward
Buff
Core Ability
Min Rank: 11
Tactic
No range
Passive
No cooldown
Any time you are attacked, there is a 25% chance that you will become protected by a magical barrier for up to 10 seconds, which will absorb up to 375 damage. This effect will not trigger more than once every 3 seconds.
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Endless Knowledge
|
Core Ability
|
Buff
|
|
Endless Knowledge
Buff
Core Ability
Min Rank: 19
Tactic
No range
Passive
No cooldown
Increases your Intelligence by 160.
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Enhance War Engine
|
Core Ability
|
Buff
|
|
Enhance War Engine
Buff
Core Ability
Min Rank: 10
No AP Cost
100ft range
Insta-Cast
30.0s cooldown
Not usable on Siege Rams or Oil
Siege Targetted buff. Increases damage done by that siege engine by 2% for 10 seconds.
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Explosive Force
|
Path of Conflagration
|
Buff
|
|
Explosive Force
Buff
Path of Conflagration
No Min Rank
Tactic
No range
Passive
No cooldown
Any time that your Combustion causes an Explosion, the blast will also deal 50% of the damage to all enemies within 30 feet of you.
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Fan The Flames
|
Core Ability
|
Buff
|
|
Fan The Flames
Buff
Core Ability
Min Rank: 33
Tactic
No range
Passive
No cooldown
Increases the radii of Rain Of Fire and Detonate by 50%.
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Favour of the Gods
|
Core Ability
|
Buff
|
|
Favour of the Gods
Buff
Core Ability
No Min Rank
Tactic
No range
Passive
No cooldown
Increases your chances to defend against attacks made by enemy Beastmen monsters by 5%, and you take 5% less damage from them.
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Favour of the Mad
|
Core Ability
|
Buff
|
|
Favour of the Mad
Buff
Core Ability
No Min Rank
Tactic
No range
Passive
No cooldown
Increases your chances to defend against attacks made by enemy Beastmen monsters by 5%, and you take 5% less damage from them. As long as you are attacking a monster of this type, your abilities will cool down 2 seconds faster.
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Favour the Daemonic
|
Core Ability
|
Buff
|
|
Favour the Daemonic
Buff
Core Ability
No Min Rank
Tactic
No range
Passive
No cooldown
Increases your chances to defend against attacks made by enemy Beastmen monsters by 5%.
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Fiery Blast
|
Path of Conflagration
|
Damaging
|
|
Fiery Blast
Damaging
Path of Conflagration
Min Rank: 8
Costs 40 AP
80ft range
3.0s cast
No cooldown
Builds 20 Combustion Has a chance to cause an Explosion!
You fling a massive ball of fire, dealing 366 Elemental damage to your target and all other enemies within 20 feet of them.
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Fiery Reserves
|
Path of Conflagration
|
Buff
|
|
Fiery Reserves
Buff
Path of Conflagration
No Min Rank
Tactic
No range
Passive
No cooldown
Reduces the cooldown times of Flame Breath and Rain Of Fire by 10 seconds.
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Fire Cage
|
Core Ability
|
Hex
|
|
Fire Cage
Hex
Core Ability
Min Rank: 12
Costs 25 AP
No range
Insta-Cast
30.0s cooldown
All enemies within 30 feet are Rooted as they become trapped within a cage of searing flames, making them unable to move for 5 seconds. Rooted targets have a 50% chance to break free when they suffer damage.
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Fireball
|
Path of Incineration
|
Damaging
|
|
Fireball
Damaging
Path of Incineration
No Min Rank
Costs 30 AP
100ft range
3.0s cast
No cooldown
Builds 10 Combustion Has a chance to cause an Explosion!
You conjure up a fiery missile which slams into your target, dealing 533 Elemental damage.
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Fireball Barrage
|
Path of Incineration
|
Damaging
|
|
Fireball Barrage
Damaging
Path of Incineration
No Min Rank
Costs 20 AP/sec
80ft range
3.0s cast
13.0s cooldown
Builds 15 Combustion Has a chance to cause an Explosion! Requires 13 points in Path of Incineration
You assault your target with a constant stream of fireballs, striking them up to 3 times over 3 seconds. Each blast deals 333 Elemental damage to your target, and 167 Elemental damage to all other enemies within 10 feet of them. This effect will end if you break your concentration or run out of action points.
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Flame Breath
|
Path of Conflagration
|
Damaging
|
|
Flame Breath
Damaging
Path of Conflagration
Min Rank: 16
Costs 35 AP
No range
Insta-Cast
10.0s cooldown
Builds 20 Combustion Has a chance to cause an Explosion!
You momentarily turn your very breath into a rolling burst of flames, dealing 508 Elemental damage over 9 seconds to all enemies in a cone in front of you, up to 40 feet away.
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Flame Shield
|
Path of Immolation
|
Enchantment
|
|
Flame Shield
Enchantment
Path of Immolation
Min Rank: 18
Costs 30 AP
No range
Insta-Cast
No cooldown
All groupmates within 100 feet are Enchanted with a protective shield of flickering flames for 1 hour, giving them a 25% chance to deal 125 Elemental damage back against the attacker when they are struck by a melee attack.
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Flames of Rhuin
|
Path of Incineration
|
Enchantment
|
|
Flames of Rhuin
Enchantment
Path of Incineration
Min Rank: 6
Costs 30 AP
No range
Insta-Cast
No cooldown
An Enchantment which infuses your groupmates within 100 feet of you with the spirit of fire for 1 hour, giving them a 25% chance to deal an additional 150 Elemental damage any time they attack a target.
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Flashfire
|
Core Ability
|
Buff
|
|
Flashfire
Buff
Core Ability
Min Rank: 31
Tactic
No range
Passive
No cooldown
Any time an enemy disrupts one of your spells, your next spell within the next 10 seconds which would normally have a buildup time will cast instantly instead. This effect will not trigger more than once every 3 seconds.
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Flee
|
Core Ability
|
Buff
|
|
Flee
Buff
Core Ability
No Min Rank
No AP Cost
No range
Insta-Cast
30.0s cooldown
You run away from the battle in a mad panic, increasing your run speed by 30 for 10 seconds. You immediately lose all of your action points, any career mechanic points, and your Morale will begin to drop, and you will not begin to regain action points until 10 seconds have passed.
You can use this ability again to cancel the effect early, but you will still remain panicked and will not regain action points for the full duration.
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Focused Mind
|
Core Ability
|
Buff
|
|
Focused Mind
Buff
Core Ability
Min Rank: 20
Rank 2 morale
No range
Insta-Cast
1m cooldown
For the next 10 seconds, you will remove and ignore any silencing, disarming, rooting, snaring effects and your abilities will build 50% faster and may not be set back.
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Fuel To The Fire
|
Path of Immolation
|
Buff
|
|
Fuel To The Fire
Buff
Path of Immolation
No Min Rank
Tactic
No range
Passive
No cooldown
Boiling Blood's Willpower debuff is increased to 225 for 5 seconds and will deal 533 Corporeal damage at the end of the debuff duration.
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Fueled From Within
|
Core Ability
|
Buff
|
|
Fueled From Within
Buff
Core Ability
Min Rank: 21
Tactic
No range
Passive
No cooldown
Flames Of Rhuin will now deal 225 damage, and Flame Shield will now deal 200 damage.
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Funnel Power
|
Path of Incineration
|
Damaging
|
|
Funnel Power
Damaging
Path of Incineration
No Min Rank
No AP Cost
No range
Insta-Cast
1m cooldown
You become a living conduit for the power of the Red Wind of Magic, causing all of your directly damaging magical attacks to deal an additional 100 Corporeal damage to your target, but you will also suffer 50 damage for each one. Use this ability again to turn it off.
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Harrier's Ken
|
Core Ability
|
Buff
|
|
Harrier's Ken
Buff
Core Ability
No Min Rank
Tactic
No range
Passive
No cooldown
You can approach 50% closer to an enemy Animal monster before it will attack you, and you take 5% less damage from them. You will gain 50% more experience from these enemies.
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Harrier's Pelt
|
Core Ability
|
Buff
|
|
Harrier's Pelt
Buff
Core Ability
No Min Rank
Tactic
No range
Passive
No cooldown
You can approach 50% closer to an enemy Animal monster before it will attack you, and you take 5% less damage from them.
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Harrier's Savagery
|
Core Ability
|
Buff
|
|
Harrier's Savagery
Buff
Core Ability
No Min Rank
Tactic
No range
Passive
No cooldown
You can approach 50% closer to an enemy Animal monster before it will attack you.
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Heart of Fire
|
Core Ability
|
Buff
|
|
Heart of Fire
Buff
Core Ability
Min Rank: 36
Rank 3 morale
No range
Insta-Cast
1m cooldown
Removes all Hexes and Curses from you. You regain 485 health over 15 seconds.
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Hex War Engine
|
Core Ability
|
Debuff
|
|
Hex War Engine
Debuff
Core Ability
Min Rank: 30
No AP Cost
100ft range
Insta-Cast
30.0s cooldown
Not usable on Siege Rams or Oil
Siege Targetted debuff. Increases the cooldown times of that siege engine by 50% for 10 seconds
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Ignite
|
Path of Immolation
|
Hex
|
|
Ignite
Hex
Path of Immolation
No Min Rank
Costs 35 AP
100ft range
Insta-Cast
No cooldown
Builds 5 Combustion Has a chance to cause an Explosion!
A Hex which causes your target to burst into flames, dealing 426 Elemental damage to them over 9 seconds.
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Ignition
|
Path of Immolation
|
Buff
|
|
Ignition
Buff
Path of Immolation
No Min Rank
Tactic
No range
Passive
No cooldown
The cost of Ignite is reduced by 20 and it will reduce the enemy's Corporeal resistance by 236 for 9 seconds.
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Lingering Fires
|
Core Ability
|
Buff
|
|
Lingering Fires
Buff
Core Ability
Min Rank: 15
Tactic
No range
Passive
No cooldown
Pyroclastic Surge and Scorched Earth gain a 25% chance to cause an additional 350 Elemental damage over 5 seconds to each target hit.
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Mage Bolt
|
Core Ability
|
Damaging
|
|
Mage Bolt
Damaging
Core Ability
Min Rank: 8
Rank 1 morale
100ft range
Insta-Cast
1m cooldown
A focused blast that deals 600 damage and knocks the targeted player away. Monsters will be knocked down.
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Magic Dart
|
Core Ability
|
Damaging
|
|
Magic Dart
Damaging
Core Ability
Min Rank: 28
Rank 1 morale
100ft range
Insta-Cast
1m cooldown
Deals 600 damage to your target immediately, and another 1206 damage over 9 seconds.
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Meltdown
|
Core Ability
|
Damaging
|
|
Meltdown
Damaging
Core Ability
No Min Rank
No AP Cost
100ft range
1.0s cast
5.0s cooldown
Consumes all Combustion
You expel all of your build-up Combustion in a fiery blast, dealing damage to your target based on the amount of Combustion that was consumed. 1 - 10 Combustion: 75 damage. 11 - 30 Combustion: 150 damage. 31 - 70 Combustion: 300 damage. 71 - 90 Combustion: 600 damage. 91 - 100 Combustion: 750 damage.
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Misdirection
|
Core Ability
|
Buff
|
|
Misdirection
Buff
Core Ability
Min Rank: 16
Rank 1 morale
No range
Insta-Cast
1m cooldown
You gain a strong counter aura for the next 10 seconds that will reduce half of any incoming Magic damage and redirect half of any direct damage back to the caster.
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Nova
|
Path of Incineration
|
Damaging
|
|
Nova
Damaging
Path of Incineration
No Min Rank
Costs 40 AP
100ft range
Insta-Cast
10.0s cooldown
Builds 40 Combustion Has a chance to cause an Explosion! Requires 9 points in Path of Incineration
A powerful spell which makes your target spontaneously combust, dealing 341 Elemental damage to them.
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Outmaneuver the Clever
|
Core Ability
|
Buff
|
|
Outmaneuver the Clever
Buff
Core Ability
No Min Rank
Tactic
No range
Passive
No cooldown
You can approach 50% closer to an enemy Greenskin monster before it will attack you, and any abilities used against them will cost 10% less action points. As long as you are attacking an enemy of this type, you gain Morale 25% faster.
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Outmaneuver the Cunning
|
Core Ability
|
Buff
|
|
Outmaneuver the Cunning
Buff
Core Ability
No Min Rank
Tactic
No range
Passive
No cooldown
You can approach 50% closer to an enemy Greenskin monster before it will attack you, and any abilities used against them will cost 10% less action points.
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Outmaneuver the Dim
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Core Ability
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Buff
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Outmaneuver the Dim
Buff
Core Ability
No Min Rank
Tactic
No range
Passive
No cooldown
You can approach 50% closer to an enemy Greenskin monster before it will attack you.
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Playing With Fire
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Path of Immolation
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Hex
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Playing With Fire
Hex
Path of Immolation
No Min Rank
Costs 30 AP
100ft range
Insta-Cast
30.0s cooldown
A Hex which surrounds the target with hungry flames, causing all healing used on them for the next 10 seconds to become 50% less effective. Each time someone attempts to use a direct heal on them, the flames will lash out, and healer will suffer 250 Elemental damage.
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Power From The Ashes
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Core Ability
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Buff
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Power From The Ashes
Buff
Core Ability
Min Rank: 27
Tactic
No range
Passive
No cooldown
Meltdown will now restore your action points, returning an amount equal to the Combustion which was expended.
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Pyroclastic Surge
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Path of Incineration
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Damaging
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Pyroclastic Surge
Damaging
Path of Incineration
Min Rank: 10
Costs 30 AP
100ft range
2.0s cast
No cooldown
Builds 10 Combustion Has a chance to cause an Explosion!
A fountain of molten lava envelops your target, dealing 320 Corporeal damage. If they are Hexed, then they will also be inflicted with a disorienting Hex for 3 seconds, causing all of their actions to take an additional 50% longer to build up.
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Rain of Fire
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Path of Conflagration
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Damaging
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Rain of Fire
Damaging
Path of Conflagration
Min Rank: 25
Costs 10 AP/sec
80ft range
10.0s cast
20.0s cooldown
Builds 15 Combustion Has a chance to cause an Explosion!
You call down a shower of flames from the Winds Of Magic that rains down for the next 9 seconds, falling upon a spot you select and repeatedly dealing 183 damage to all enemies within 20 feet of that spot.
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Ruin And Destruction
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Core Ability
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Damaging
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Ruin And Destruction
Damaging
Core Ability
Min Rank: 32
Rank 2 morale
No range
Insta-Cast
1m cooldown
Deals 1200 damage to all enemies within 30 feet.
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Scintillating Energy
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Core Ability
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Damaging
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Scintillating Energy
Damaging
Core Ability
Min Rank: 24
Rank 3 morale
100ft range
Insta-Cast
1m cooldown
Deals 1200 damage to your target, and staggers them for 9 seconds, preventing all actions until they take damage.
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Scorched Earth
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Path of Conflagration
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Damaging
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Scorched Earth
Damaging
Path of Conflagration
Min Rank: 5
No AP Cost
No range
Insta-Cast
No cooldown
Costs 20 Combustion Has a chance to cause an Explosion!
You send a blast of heat into the ground around you, dealing 169 Corporeal damage to all enemies within 30 feet.
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Sear
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Path of Incineration
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Damaging
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Sear
Damaging
Path of Incineration
Min Rank: 2
Costs 40 AP
100ft range
1.0s cast
5.0s cooldown
Builds 25 Combustion Has a chance to cause an Explosion!
Causes a pillar of scalding gas to erupt from the ground, dealing 291 Elemental damage to your target.
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Searing Vitality
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Path of Incineration
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Buff
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Searing Vitality
Buff
Path of Incineration
No Min Rank
Tactic
No range
Passive
No cooldown
Sear will now heal you for 67% of the damage that it deals.
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Shield of Aqshy
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Core Ability
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Enchantment
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Shield of Aqshy
Enchantment
Core Ability
Min Rank: 3
Costs 20 AP
No range
Insta-Cast
30.0s cooldown
An Enchantment which calls upon the power of the Red Wind to increase your armor by 990 for 10 seconds, and makes it 50% less likely that you will be set back while building up abilities.
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Sigmar's Favor
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Core Ability
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Buff
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Sigmar's Favor
Buff
Core Ability
Min Rank: 23
Tactic
No range
Passive
No cooldown
Any time that you are healed by a direct heal, there is a 25% chance that you will regain an additional 135 hit points as well.
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Siphon Power
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Core Ability
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Buff
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Siphon Power
Buff
Core Ability
Min Rank: 12
Rank 2 morale
100ft range
Insta-Cast
1m cooldown
Steals up to 200 action points from your target and gives it to you, and reduces your target's Intelligence by 160 for 30 seconds.
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Sky Titan's Bulwark
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Core Ability
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Buff
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Sky Titan's Bulwark
Buff
Core Ability
No Min Rank
Tactic
No range
Passive
No cooldown
Increases your chances to defend against attacks made by enemy Ogre, Troll, and Giant monsters by 5%.
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Sky Titan's Favor
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Core Ability
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Buff
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Sky Titan's Favor
Buff
Core Ability
No Min Rank
Tactic
No range
Passive
No cooldown
Increases your chances to defend against attacks made by enemy Ogre, Troll, and Giant monsters by 5%, and increases your chance to critically hit them by 5%.
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Sky Titan's Strength
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Core Ability
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Buff
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Sky Titan's Strength
Buff
Core Ability
No Min Rank
Tactic
No range
Passive
No cooldown
Increases your chances to defend against attacks made by enemy Ogre, Troll, and Giant monsters by 5%, and increases your chance to critically hit them by 5%. As long as you are attacking an enemy of this type, you gain Morale 25% faster.
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Sleight of Hand
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Core Ability
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Buff
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Sleight of Hand
Buff
Core Ability
Min Rank: 25
Tactic
No range
Passive
No cooldown
Enemy monsters will hate you 50% less than normal.
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Slow Boil
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Path of Immolation
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Hex
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Slow Boil
Hex
Path of Immolation
Min Rank: 35
Costs 35 AP
100ft range
Insta-Cast
No cooldown
Builds 10 Combustion Has a chance to cause an Explosion!
For the next 5 seconds, the target is inflicted with a Hex which raises their temperature to a delirious fever, causing them to lose 6 Action Points every 1 seconds. When this effect ends, they will suffer 232 Corporeal damage as the fever peaks.
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Smoke Screen
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Core Ability
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Debuff
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Smoke Screen
Debuff
Core Ability
Min Rank: 4
Costs 20 AP
100ft range
Insta-Cast
15.0s cooldown
You Detaunt your target by surrounding them with thick smoke, making them hate you less and causing them to deal only 50% damage to you for 15 seconds. If you attack anyone that you have Detaunted, the effect will immediately end.
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Smoldering Embers
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Path of Immolation
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Buff
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Smoldering Embers
Buff
Path of Immolation
No Min Rank
Tactic
No range
Passive
No cooldown
When Ignite, Boiling Blood, and Slow Boil end or are removed, there is a 25% chance that they will re-kindle, reapplying themselves to the target once again. Be cautious, though, for you will build Combustion and have a chance to cause an Explosion each time that they are reapplied!
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Spreading Flames
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Path of Conflagration
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Hex
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Spreading Flames
Hex
Path of Conflagration
No Min Rank
Costs 30 AP
80ft range
Insta-Cast
20.0s cooldown
Target must be Hexed Builds 10 Combustion Has a chance to cause an Explosion! Requires 9 points in Path of Conflagration
Deals 435 Elemental damage to your target over 15 seconds. Each time that this effect damages them, the flames will spread, causing 102 Elemental damage over 3 seconds to all other enemies within 20 feet of them.
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Stop, Drop, And Roll
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Path of Immolation
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Damaging
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Stop, Drop, And Roll
Damaging
Path of Immolation
No Min Rank
Costs 30 AP
100ft range
Insta-Cast
20.0s cooldown
Target must be Ignited Builds 10 Combustion Has a chance to cause an Explosion! Requires 13 points in Path of Immolation
You grasp the power of your Ignite hex and cause it to explode with concussive force, dealing 241 Elemental damage to your target and knocking them down for 3 seconds, but extinguishing your Ignite.
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The Burning Head
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Path of Incineration
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Damaging
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The Burning Head
Damaging
Path of Incineration
No Min Rank
Rank 4 morale
100ft range
Insta-Cast
1m cooldown
Deals 1600 damage to your target, and 1200 to all other enemies within 20 feet of them. All enemies hit by this effect will lose 600 points of Morale.
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Unleash the Winds
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Core Ability
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Debuff
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Unleash the Winds
Debuff
Core Ability
Min Rank: 40
Rank 4 morale
5ft range
Insta-Cast
1m cooldown
Deals 1800 damage to all enemies within 30 feet, and knocks them away from you.
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Unwavering Faith
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Core Ability
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Buff
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Unwavering Faith
Buff
Core Ability
Min Rank: 17
Tactic
No range
Passive
No cooldown
Increases your Spirit resistance by 252.
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Wall of Fire
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Path of Immolation
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Damaging
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Wall of Fire
Damaging
Path of Immolation
No Min Rank
Rank 4 morale
No range
Insta-Cast
1m cooldown
A wall of fire shoots outwards from you and remains on the ground for 8 seconds, dealing 200 damage each second to all enemies in a line in front of you up to 65 feet away from you.
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Wildfire
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Path of Conflagration
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Buff
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Wildfire
Buff
Path of Conflagration
No Min Rank
Tactic
No range
Passive
No cooldown
When an enemy is hit by any Conflagration ability, there is a 25% chance that they will become covered in flames, receiving 300 Elemental damage over 5 seconds.
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Withering Heat
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Path of Immolation
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Damaging
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Withering Heat
Damaging
Path of Immolation
No Min Rank
Costs 13 AP/sec
100ft range
6.0s cast
11.0s cooldown
Builds 15 Combustion Has a chance to cause an Explosion! Requires 9 points in Path of Immolation
You turn the air around your enemy into a grasping storm of burning flames for up to 6 seconds, dealing up to 1240 Corporeal damage and snaring them, reducing their run speed by 40%. This effect will end if you break your concentration, or run out of action points.
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