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Acid Bomb
|
Path of The Grenadier
|
Hex
|
|
Acid Bomb
Hex
Path of The Grenadier
Min Rank: 5
Costs 25 AP
65ft range
Insta-Cast
No cooldown
You toss a grenade which splatters a corrosive acid everywhere. Your target and all other enemies within 20 feet of them have Corporeal resistance reduced by 236 and suffer 427 Corporeal damage over 21 seconds.
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Addling Shot
|
Core Ability
|
Debuff
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|
Addling Shot
Debuff
Core Ability
Min Rank: 7
Costs 20 AP
100ft range
Insta-Cast
15.0s cooldown
You Detaunt your target, making them hate you less and causing them to deal 50% damage to you for 15 seconds. If you attack anyone that you have Detaunted, the effect will immediately end.
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Aethyric Insight
|
Core Ability
|
Buff
|
|
Aethyric Insight
Buff
Core Ability
No Min Rank
Tactic
No range
Passive
No cooldown
You deal 5% more damage to all enemy Daemon monsters, and take 5% less damage from them. As long as you are attacking an enemy of this type, you gain Morale 25% faster.
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Aethyric Pandemonium
|
Core Ability
|
Buff
|
|
Aethyric Pandemonium
Buff
Core Ability
No Min Rank
Tactic
No range
Passive
No cooldown
You deal 5% more damage to all enemy Daemon monsters.
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Aethyric Ward
|
Core Ability
|
Buff
|
|
Aethyric Ward
Buff
Core Ability
No Min Rank
Tactic
No range
Passive
No cooldown
You deal 5% more damage to all enemy Daemon monsters, and take 5% less damage from them.
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Ancestral Inheritance
|
Core Ability
|
Buff
|
|
Ancestral Inheritance
Buff
Core Ability
Min Rank: 23
Tactic
No range
Passive
No cooldown
Increases your Armor by 660.
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Apotheosis of Flesh
|
Core Ability
|
Buff
|
|
Apotheosis of Flesh
Buff
Core Ability
No Min Rank
Tactic
No range
Passive
No cooldown
You deal 5% more damage to all enemy Magical Beast, Dragonoid, and Forest Spirit monsters.
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Apotheosis of Mind
|
Core Ability
|
Buff
|
|
Apotheosis of Mind
Buff
Core Ability
No Min Rank
Tactic
No range
Passive
No cooldown
You deal 5% more damage to all enemy Magical Beast, Dragonoid, and Forest Spirit monsters, and any abilities used against them will cost 10% less action points. As long as you are attacking a monster of this type, your abilities will cool down 2 seconds faster.
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Apotheosis of Spirit
|
Core Ability
|
Buff
|
|
Apotheosis of Spirit
Buff
Core Ability
No Min Rank
Tactic
No range
Passive
No cooldown
You deal 5% more damage to all enemy Magical Beast, Dragonoid, and Forest Spirit monsters, and any abilities used against them will cost 10% less action points.
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Armored Plating
|
Core Ability
|
Buff
|
|
Armored Plating
Buff
Core Ability
Min Rank: 32
Rank 2 morale
No range
Insta-Cast
1m cooldown
Everyone in your group within 100 feet takes only 80% damage for 20 seconds.
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Artillery Barrage
|
Path of The Grenadier
|
Damaging
|
|
Artillery Barrage
Damaging
Path of The Grenadier
No Min Rank
Rank 4 morale
100ft range
4.0s cast
1m cooldown
You select a spot on the ground and call in an artillery strike for up to 4 seconds, dealing 400 damage per second to all enemies within 30 feet of that spot.
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Autoloader
|
Core Ability
|
Buff
|
|
Autoloader
Buff
Core Ability
Min Rank: 28
Rank 1 morale
No range
Insta-Cast
1m cooldown
You regain action points 30% faster for 10 seconds.
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Bandolier
|
Path of The Grenadier
|
Buff
|
|
Bandolier
Buff
Path of The Grenadier
No Min Rank
Tactic
No range
Passive
No cooldown
All of your Path of the Grenadier abilities cost 35% fewer action points.
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Barbed Wire
|
Core Ability
|
Hex
|
|
Barbed Wire
Hex
Core Ability
Min Rank: 12
Costs 25 AP
No range
Insta-Cast
30.0s cooldown
You fling coils of barbed wire all around you, rooting all enemies within 30 feet in place for 5 seconds. There is a 50% chance of the root breaking with every hit.
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Benediction of Morr
|
Core Ability
|
Buff
|
|
Benediction of Morr
Buff
Core Ability
No Min Rank
Tactic
No range
Passive
No cooldown
You deal 5% more damage to all enemy Undead monsters.
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Benediction of the Dead
|
Core Ability
|
Buff
|
|
Benediction of the Dead
Buff
Core Ability
No Min Rank
Tactic
No range
Passive
No cooldown
You deal 5% more damage to all enemy Undead monsters, and take 5% less damage from them. As long as you are attacking a monster of this type, your abilities will cool down 2 seconds faster.
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Benediction of Winters
|
Core Ability
|
Buff
|
|
Benediction of Winters
Buff
Core Ability
No Min Rank
Tactic
No range
Passive
No cooldown
You deal 5% more damage to all enemy Undead monsters, and take 5% less damage from them.
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Blunderbuss Blast
|
Path of The Tinkerer
|
Damaging
|
|
Blunderbuss Blast
Damaging
Path of The Tinkerer
Min Rank: 6
Costs 35 AP
No range
Insta-Cast
No cooldown
You fire a blast of short-range pellets which deal 153 damage to all enemies in front of you, up to 40 feet away.
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Bolster War Engine
|
Core Ability
|
Buff
|
|
Bolster War Engine
Buff
Core Ability
Min Rank: 10
No AP Cost
100ft range
Insta-Cast
30.0s cooldown
Not usable on Siege Rams or Oil
Siege Targetted buff. Increases damage done by that siege engine by 2% for 10 seconds.
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Bombardment Turret
|
Core Ability
|
Buff
|
|
Bombardment Turret
Buff
Core Ability
Min Rank: 8
Costs 55 AP
No range
2.0s cast
5.0s cooldown
You construct a turret with an auto-firing grenade launcher which will attack enemies at a moderate range. The turret gains 100% of your Ballistic Skill, 30% of your Weapon Skill, and 70% of your Wounds from item bonuses. While you are within 25 feet of the turret you will scavenge extra parts from the turret to create improvised upgrades for your weapons, increasing your damage by 4% every 2 seconds to a maximum of 20%.
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Boon of Persistence
|
Core Ability
|
Buff
|
|
Boon of Persistence
Buff
Core Ability
No Min Rank
Tactic
No range
Passive
No cooldown
You can approach 50% closer to an enemy Dwarf, Elf, or Human monster before it will attack you, and any abilities used against them will cost 10% less action points. You will gain 50% more experience from these enemies.
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Boon of Tenacity
|
Core Ability
|
Buff
|
|
Boon of Tenacity
Buff
Core Ability
No Min Rank
Tactic
No range
Passive
No cooldown
You can approach 50% closer to an enemy Dwarf, Elf, or Human monster before it will attack you, and any abilities used against them will cost 10% less action points.
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Boon of the Impalpable
|
Core Ability
|
Buff
|
|
Boon of the Impalpable
Buff
Core Ability
No Min Rank
Tactic
No range
Passive
No cooldown
You can approach 50% closer to an enemy Dwarf, Elf, or Human monster before it will attack you.
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Bugman's Best
|
Path of The Tinkerer
|
Healing
|
|
Bugman's Best
Healing
Path of The Tinkerer
No Min Rank
Costs 35 AP
No range
2.0s cast
10.0s cooldown
You carefully unpack a mini-keg of rare and precious Bugman's Finest Stout with reverential awe. For the next 15 seconds, the faint vapors escaping from the keg will rejuvenate any allies within 30 feet of it, restoring 224 health every 3 seconds. You dream of the day that the brew will be aged enough to actually tap and drink.
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Burn Salve
|
Path of The Tinkerer
|
Enchantment
|
|
Burn Salve
Enchantment
Path of The Tinkerer
Min Rank: 28
Costs 55 AP
No range
Insta-Cast
No cooldown
You distribute burn salve to groupmember's within 100 feet, increasing everyone's Elemental resistance by 157 for 60 minutes.
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Cannon Smash
|
Core Ability
|
Damaging
|
|
Cannon Smash
Damaging
Core Ability
Min Rank: 36
Rank 3 morale
100ft range
Insta-Cast
1m cooldown
A massive cannonball smashes into your target, dealing 2400 damage and reducing their armor by 1400 for 30 seconds.
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Clever Recovery
|
Core Ability
|
Buff
|
|
Clever Recovery
Buff
Core Ability
Min Rank: 25
Tactic
No range
Passive
No cooldown
If an enemy dodges any of your attacks, you will regain 75 Action Points. This effect will not trigger more than once every 3 seconds.
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Concealment
|
Core Ability
|
Buff
|
|
Concealment
Buff
Core Ability
Min Rank: 16
Rank 1 morale
No range
Insta-Cast
1m cooldown
With luck and experience you are able to Dodge all ranged attacks and Disrupt all magic attacks against you for 7 seconds.
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Concussion Grenade
|
Path of The Grenadier
|
Damaging
|
|
Concussion Grenade
Damaging
Path of The Grenadier
Min Rank: 20
Costs 30 AP
65ft range
1.0s cast
10.0s cooldown
You lob a grenade that releases a powerful shockwave on impact, dealing 291 Corporeal damage to your target and knocking them back a short distance. Monsters will be knocked down instead.
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Concussive Mine
|
Core Ability
|
Buff
|
|
Concussive Mine
Buff
Core Ability
Min Rank: 27
Tactic
No range
Passive
No cooldown
When your Land Mine detonates, any enemy hit by the blast will become disoriented for 10 seconds, increasing the build times of their abilities by 50%.
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Coordinated Fire
|
Core Ability
|
Buff
|
|
Coordinated Fire
Buff
Core Ability
Min Rank: 39
Tactic
No range
Passive
No cooldown
Signal Flare will now also cause the victim to suffer 15% more damage from all sources.
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Crack Shot
|
Path of The Rifleman
|
Damaging
|
|
Crack Shot
Damaging
Path of The Rifleman
No Min Rank
Costs 35 AP
100ft range
2.0s cast
30.0s cooldown
A well-aimed shot which deals 420 damage and disarms your target for 3 seconds, making them unable to use their weapons.
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Cunning Assault
|
Core Ability
|
Buff
|
|
Cunning Assault
Buff
Core Ability
No Min Rank
Tactic
No range
Passive
No cooldown
Increases your chances to defend against attacks made by enemy Skaven monsters by 5%, and increases your chance to critically hit them by 5%.
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Cunning Evasion
|
Core Ability
|
Buff
|
|
Cunning Evasion
Buff
Core Ability
No Min Rank
Tactic
No range
Passive
No cooldown
Increases your chances to defend against attacks made by enemy Skaven monsters by 5%.
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Cunning Stratagem
|
Core Ability
|
Buff
|
|
Cunning Stratagem
Buff
Core Ability
No Min Rank
Tactic
No range
Passive
No cooldown
Increases your chances to defend against attacks made by enemy Skaven monsters by 5%, and increases your chance to critically hit them by 5%. You will gain 50% more experience from these enemies.
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Diminish War Engine
|
Core Ability
|
Debuff
|
|
Diminish War Engine
Debuff
Core Ability
Min Rank: 40
No AP Cost
100ft range
Insta-Cast
30.0s cooldown
Not usable on Siege Rams or Oil
Siege Targetted debuff. Decreases damage done by that siege engine to 98% for 10 seconds.
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Electromagnet
|
Path of The Tinkerer
|
Debuff
|
|
Electromagnet
Debuff
Path of The Tinkerer
No Min Rank
Costs 20 AP
No range
1.0s cast
30.0s cooldown
You set up a device which unleashes a powerful wave of force, pulling up to six enemy players within 75 feet inwards towards it and knocking down monsters. 1 second later, the device blasts outwards and snares all enemies within 30 feet, reducing their movement speed by 40% for 4 seconds. The attack uses the Ranged statistic.
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Expert Skirmisher
|
Core Ability
|
Buff
|
|
Expert Skirmisher
Buff
Core Ability
Min Rank: 13
Tactic
No range
Passive
No cooldown
Your cast times are reduced to 50% when you are within 20 feet of your target.
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Explosive Shots
|
Core Ability
|
Buff
|
|
Explosive Shots
Buff
Core Ability
Min Rank: 24
Rank 3 morale
No range
Insta-Cast
1m cooldown
All of your ranged attacks will explode for the next 10 seconds, dealing 300 damage to all enemies within 20 feet of your target. This effect will not trigger more than once every second.
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Extra Ammo
|
Path of The Tinkerer
|
Buff
|
|
Extra Ammo
Buff
Path of The Tinkerer
No Min Rank
Tactic
No range
Passive
No cooldown
When you construct a turret, it will restore 20 Action Points to everyone within 30 feet every 2 seconds.
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Extra Powder
|
Path of The Grenadier
|
Buff
|
|
Extra Powder
Buff
Path of The Grenadier
No Min Rank
Tactic
No range
Passive
No cooldown
Acid Bomb and Fragmentation Grenade gain a 50% increase to the size of their areas of effect.
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|
Favour of the Gods
|
Core Ability
|
Buff
|
|
Favour of the Gods
Buff
Core Ability
No Min Rank
Tactic
No range
Passive
No cooldown
Increases your chances to defend against attacks made by enemy Beastmen monsters by 5%, and you take 5% less damage from them.
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Favour of the Mad
|
Core Ability
|
Buff
|
|
Favour of the Mad
Buff
Core Ability
No Min Rank
Tactic
No range
Passive
No cooldown
Increases your chances to defend against attacks made by enemy Beastmen monsters by 5%, and you take 5% less damage from them. As long as you are attacking a monster of this type, your abilities will cool down 2 seconds faster.
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Favour the Daemonic
|
Core Ability
|
Buff
|
|
Favour the Daemonic
Buff
Core Ability
No Min Rank
Tactic
No range
Passive
No cooldown
Increases your chances to defend against attacks made by enemy Beastmen monsters by 5%.
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Fightin' Chance
|
Core Ability
|
Buff
|
|
Fightin' Chance
Buff
Core Ability
Min Rank: 33
Tactic
No range
Passive
No cooldown
Increases your Strength, Ballistic Skill, and Weapon Skill by 138, but reduces your Toughness by 138. (At RR100)
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Firebomb
|
Path of The Grenadier
|
Damaging
|
|
Firebomb
Damaging
Path of The Grenadier
Min Rank: 2
Costs 35 AP
65ft range
1.0s cast
No cooldown
You toss a grenade filled with flaming pitch which deals 266 Corporeal damage to your target.
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Flak Jacket
|
Core Ability
|
Enchantment
|
|
Flak Jacket
Enchantment
Core Ability
Min Rank: 11
Costs 35 AP
No range
Insta-Cast
10.0s cooldown
You don an experimental suit of protective gear, increasing your Armor by 644 for up to 1 hours.
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Flame Turret
|
Core Ability
|
Buff
|
|
Flame Turret
Buff
Core Ability
Min Rank: 6
Costs 55 AP
No range
2.0s cast
5.0s cooldown
You construct a turret with a self-firing flamethrower which will attack enemies at close range. The turret gains 100% of your Ballistic Skill, 10% of your Weapon Skill, and 90% of your Wounds from item bonuses. While you are within 25 feet of the turret you will scavenge extra parts from the turret to create improvised upgrades for your weapons, increasing your damage by 4% every 2 seconds to a maximum of 20%.
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Flashbang Grenade
|
Path of The Grenadier
|
Damaging
|
|
Flashbang Grenade
Damaging
Path of The Grenadier
Min Rank: 14
Costs 35 AP
65ft range
1.0s cast
10.0s cooldown
You toss a grenade which explodes with a burst of force, dealing 291 Corporeal damage to the target. The blinding flash interrupts the victim and all enemies within 20 feet of them.
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Flee
|
Core Ability
|
Buff
|
|
Flee
Buff
Core Ability
No Min Rank
No AP Cost
No range
Insta-Cast
30.0s cooldown
You run away from the battle in a mad panic, increasing your run speed by 30 for 10 seconds. You immediately lose all of your action points, any career mechanic points, and your Morale will begin to drop, and you will not begin to regain action points until 10 seconds have passed.
You can use this ability again to cancel the effect early, but you will still remain panicked and will not regain action points for the full duration.
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Fling Explosives
|
Path of The Tinkerer
|
Damaging
|
|
Fling Explosives
Damaging
Path of The Tinkerer
No Min Rank
Rank 4 morale
No range
4.0s cast
1m cooldown
You fling packets of explosives all around you for up to 4 seconds, dealing 400 damage each second to all enemies within 30 feet.
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Focused Fire
|
Path of The Rifleman
|
Damaging
|
|
Focused Fire
Damaging
Path of The Rifleman
Min Rank: 40
Costs 25 AP/sec
100ft range
3.0s cast
8.0s cooldown
You focus all of your shots on your enemy for up to 3 seconds, dealing 219 damage to them every second. This effect will end if you lose your concentration or run out of action points.
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Focused Mind
|
Core Ability
|
Buff
|
|
Focused Mind
Buff
Core Ability
Min Rank: 20
Rank 2 morale
No range
Insta-Cast
1m cooldown
For the next 10 seconds, you will remove and ignore any silencing, disarming, rooting, snaring effects and your abilities will build 50% faster and may not be set back.
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Fragmentation Grenade
|
Path of The Grenadier
|
Hex
|
|
Fragmentation Grenade
Hex
Path of The Grenadier
Min Rank: 16
Costs 45 AP
65ft range
1.0s cast
5.0s cooldown
You lob a grenade which shatters when it hits your enemy, dealing 725 damage over 15 seconds to the target and all other enemies within 20 feet of them.
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Friction Burn
|
Path of The Tinkerer
|
Hex
|
|
Friction Burn
Hex
Path of The Tinkerer
Min Rank: 4
Costs 40 AP
No range
Insta-Cast
10.0s cooldown
A powerful swipe with your spanner which smacks all enemies in front of you up to 40 feet away, dealing 501 Corporeal damage over 9 seconds. The attack uses the Ranged statistic.
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Gun Blast
|
Path of The Rifleman
|
Damaging
|
|
Gun Blast
Damaging
Path of The Rifleman
No Min Rank
Costs 40 AP
100ft range
2.0s cast
No cooldown
A gun attack which deals 387 damage to your enemy.
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Gun Turret
|
Core Ability
|
Buff
|
|
Gun Turret
Buff
Core Ability
Min Rank: 3
Costs 55 AP
No range
2.0s cast
5.0s cooldown
You construct a turret with a self-aiming gun which will fire at distant enemies. The turret gains 75% of your Ballistic Skill and Weapon Skill from item bonuses and 50% of your Wounds from item bonuses. While you are within 25 feet of the turret you will scavenge extra parts from the turret to create improvised upgrades for your weapons, increasing your damage by 4% every 2 seconds to a maximum of 20%.
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Hail of Doom
|
Core Ability
|
Buff
|
|
Hail of Doom
Buff
Core Ability
Min Rank: 40
Rank 4 morale
100ft range
5.0s cast
1m cooldown
You focus on a spot on the ground, shooting arrows at that spot every 0.5 seconds for 5 seconds, hitting all enemies within 20 feet of that area for 300 damage as long as you maintain your concentration.
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Hamper War Engine
|
Core Ability
|
Debuff
|
|
Hamper War Engine
Debuff
Core Ability
Min Rank: 30
No AP Cost
100ft range
Insta-Cast
30.0s cooldown
Not usable on Siege Rams or Oil
Siege Targetted debuff. Increases the cooldown times of that siege engine by 50% for 10 seconds
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|
Hand-Crafted Scope
|
Core Ability
|
Buff
|
|
Hand-Crafted Scope
Buff
Core Ability
Min Rank: 21
Tactic
No range
Passive
No cooldown
Increases your autoattack speed by 50% when using a gun.
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Harrier's Ken
|
Core Ability
|
Buff
|
|
Harrier's Ken
Buff
Core Ability
No Min Rank
Tactic
No range
Passive
No cooldown
You can approach 50% closer to an enemy Animal monster before it will attack you, and you take 5% less damage from them. You will gain 50% more experience from these enemies.
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Harrier's Pelt
|
Core Ability
|
Buff
|
|
Harrier's Pelt
Buff
Core Ability
No Min Rank
Tactic
No range
Passive
No cooldown
You can approach 50% closer to an enemy Animal monster before it will attack you, and you take 5% less damage from them.
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Harrier's Savagery
|
Core Ability
|
Buff
|
|
Harrier's Savagery
Buff
Core Ability
No Min Rank
Tactic
No range
Passive
No cooldown
You can approach 50% closer to an enemy Animal monster before it will attack you.
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|
Hip Shot
|
Path of The Rifleman
|
Damaging
|
|
Hip Shot
Damaging
Path of The Rifleman
Min Rank: 10
Costs 35 AP
100ft range
Insta-Cast
10.0s cooldown
A quick shot from the hip which deals 216 damage. This attack may be used at close range.
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|
|
|
Hollow-Points
|
Path of The Rifleman
|
Buff
|
|
Hollow-Points
Buff
Path of The Rifleman
No Min Rank
Tactic
No range
Passive
No cooldown
Snipe and Gun Blast will now deal an additional 370 damage over 5 seconds.
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|
|
Incendiary Rounds
|
Path of The Rifleman
|
Hex
|
|
Incendiary Rounds
Hex
Path of The Rifleman
Min Rank: 9
Costs 45 AP
100ft range
Insta-Cast
10.0s cooldown
You fire bullets that burst into flame when they strike the enemy, dealing 860 Corporeal damage over 15 seconds.
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|
Land Mine
|
Path of The Tinkerer
|
Damaging
|
|
Land Mine
Damaging
Path of The Tinkerer
Min Rank: 18
Costs 50 AP
65ft range
Insta-Cast
15.0s cooldown
You fling out a land mine which arms itself immediately and persists for up to 1 minutes. The mine will detonate when an enemy gets too close, dealing 243 damage to all enemies within 30 feet and staggering them for up to 3 seconds, preventing all actions unless they are damaged.
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|
Lightning Rod
|
Path of The Tinkerer
|
Damaging
|
|
Lightning Rod
Damaging
Path of The Tinkerer
No Min Rank
Costs 45 AP
No range
1.0s cast
20.0s cooldown
You deploy a shock rod at your feet which will remain for up to 9 seconds and periodically blast out with waves of power, dealing 229 Corporeal damage every 3 seconds to all enemies within 30 feet of it.
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Masterful Aim
|
Core Ability
|
Buff
|
|
Masterful Aim
Buff
Core Ability
Min Rank: 19
Tactic
No range
Passive
No cooldown
Increases your Ballistic Skill by 160
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Napalm Grenade
|
Path of The Grenadier
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Damaging
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Napalm Grenade
Damaging
Path of The Grenadier
No Min Rank
Costs 30 AP
65ft range
Insta-Cast
30.0s cooldown
You toss a grenade packed full of dangerous napalm gel on to the ground, where it will burst open and burn for 30 seconds, causing damaging every 2 seconds to any enemies who come within 20 feet of that spot. The fires increase in intensity over time, causing 79 Corporeal damage during the first 10 seconds, 146 Corporeal damage for the next 10 seconds, and 212 Corporeal damage for the final 10 seconds. If there are multiple Napalm Grenades in the same area only the highest level one will deal damage.
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Outmaneuver the Clever
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Core Ability
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Buff
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Outmaneuver the Clever
Buff
Core Ability
No Min Rank
Tactic
No range
Passive
No cooldown
You can approach 50% closer to an enemy Greenskin monster before it will attack you, and any abilities used against them will cost 10% less action points. As long as you are attacking an enemy of this type, you gain Morale 25% faster.
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Outmaneuver the Cunning
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Core Ability
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Buff
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Outmaneuver the Cunning
Buff
Core Ability
No Min Rank
Tactic
No range
Passive
No cooldown
You can approach 50% closer to an enemy Greenskin monster before it will attack you, and any abilities used against them will cost 10% less action points.
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Outmaneuver the Dim
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Core Ability
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Buff
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Outmaneuver the Dim
Buff
Core Ability
No Min Rank
Tactic
No range
Passive
No cooldown
You can approach 50% closer to an enemy Greenskin monster before it will attack you.
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Phosphorous Shells
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Path of The Rifleman
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Hex
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Phosphorous Shells
Hex
Path of The Rifleman
No Min Rank
Costs 40 AP
80ft range
1.0s cast
20.0s cooldown
You blast your enemy with powerful and unstable phosphorous ammo, dealing 83 Corporeal damage to them. The victim and all enemies within 20 feet of them will also suffer 385 Corporeal damage over 15 seconds as the shells burst into flame.
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Pierce Defenses
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Core Ability
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Buff
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Pierce Defenses
Buff
Core Ability
Min Rank: 29
Tactic
No range
Passive
No cooldown
If an enemy blocks, dodges, or parries any of your attacks, their chances to block, dodge, and parry will be reduced by 15% for 10 seconds.
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Point-Blank
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Core Ability
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Debuff
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Point-Blank
Debuff
Core Ability
Min Rank: 8
Rank 1 morale
100ft range
Insta-Cast
1m cooldown
A mid-range attack that deals 600 damage and knocks targeted player away. Monsters will be knocked down.
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Proximity Alarm
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Core Ability
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Buff
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Proximity Alarm
Buff
Core Ability
Min Rank: 35
Tactic
No range
Passive
No cooldown
Increases the chance for you and your groupmates to detect hidden enemies by 50% while you or your group are within 20 feet feet of your turret.
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Quick Reloader
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Path of The Rifleman
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Buff
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Quick Reloader
Buff
Path of The Rifleman
No Min Rank
Tactic
No range
Passive
No cooldown
All of your Path of the Rifleman abilities cost 35% fewer action points.
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Redeploy
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Core Ability
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Buff
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Redeploy
Buff
Core Ability
Min Rank: 3
No AP Cost
No range
Insta-Cast
20.0s cooldown
Requires a Turret
You activate your Turret's automatic redeployment mechanism, instantly moving it to your current location.
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Reinforced Casing
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Core Ability
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Buff
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Reinforced Casing
Buff
Core Ability
Min Rank: 15
Tactic
No range
Passive
No cooldown
Adds 160 Wounds to your turrets.
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Scattershot
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Path of The Rifleman
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Damaging
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Scattershot
Damaging
Path of The Rifleman
No Min Rank
Rank 4 morale
No range
4.0s cast
1m cooldown
You release a string of several gun blasts in a row for up to 4 seconds, dealing 400 damage each second to all enemies in front of you, up to 40 feet away.
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Self-Destruct
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Core Ability
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Damaging
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Self-Destruct
Damaging
Core Ability
Min Rank: 25
No AP Cost
100ft range
Insta-Cast
1m cooldown
Requires a Turret
You activate the self-destruct mechanism built into your turret, destroying the turret and dealing 370 Corporeal damage to all enemies within 30 feet of it, knocking them down for 2 seconds.
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Shock Grenade
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Core Ability
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Healing
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Shock Grenade
Healing
Core Ability
Min Rank: 22
No AP Cost
65ft range
Insta-Cast
20.0s cooldown
Requires a Turret
You toss a grenade at an ally which removes stagger effects from them and five others within 25 feet.
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Signal Flare
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Path of The Rifleman
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Hex
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Signal Flare
Hex
Path of The Rifleman
Min Rank: 30
Costs 40 AP
100ft range
Insta-Cast
20.0s cooldown
You mark the enemy with a bright signal flare, dealing 1225 damage over 21 seconds and reducing their chances to dodge or block attacks by 5%.
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Sky Titan's Bulwark
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Core Ability
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Buff
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Sky Titan's Bulwark
Buff
Core Ability
No Min Rank
Tactic
No range
Passive
No cooldown
Increases your chances to defend against attacks made by enemy Ogre, Troll, and Giant monsters by 5%.
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Sky Titan's Favor
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Core Ability
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Buff
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Sky Titan's Favor
Buff
Core Ability
No Min Rank
Tactic
No range
Passive
No cooldown
Increases your chances to defend against attacks made by enemy Ogre, Troll, and Giant monsters by 5%, and increases your chance to critically hit them by 5%.
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Sky Titan's Strength
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Core Ability
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Buff
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Sky Titan's Strength
Buff
Core Ability
No Min Rank
Tactic
No range
Passive
No cooldown
Increases your chances to defend against attacks made by enemy Ogre, Troll, and Giant monsters by 5%, and increases your chance to critically hit them by 5%. As long as you are attacking an enemy of this type, you gain Morale 25% faster.
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Snipe
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Path of The Rifleman
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Damaging
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Snipe
Damaging
Path of The Rifleman
No Min Rank
Costs 35 AP
150ft range
3.0s cast
10.0s cooldown
A slow but powerful gun shot which deals 538 damage to your enemy and can not be defended against.
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Spanner Swipe
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Core Ability
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Hex
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Spanner Swipe
Hex
Core Ability
No Min Rank
Costs 35 AP
5ft range
Insta-Cast
No cooldown
You clobber your enemy with your spanner, dealing 253 damage and reducing their run speed by 40% for 10 seconds. The attack uses the Ranged statistic.
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Static Discharge
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Path of The Tinkerer
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Damaging
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Static Discharge
Damaging
Path of The Tinkerer
Min Rank: 35
Costs 35 AP
No range
Insta-Cast
5.0s cooldown
You quickly trigger one of your many gadgets and release a sudden shockwave, dealing 158 Corporeal damage to all enemies within 30 feet.
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Sticky Bomb
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Path of The Grenadier
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Hex
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Sticky Bomb
Hex
Path of The Grenadier
No Min Rank
Costs 40 AP
65ft range
Insta-Cast
10.0s cooldown
A packet of explosives which sticks to your target and slowly burns, dealing 432 Corporeal damage over 15 seconds. If the effect runs for its full course or the target is killed, then a concealed inner package of explosives will suddenly detonate, dealing 183 Corporeal damage to the victim and all enemies within 20 feet of them.
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Stopping Power
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Path of The Rifleman
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Buff
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Stopping Power
Buff
Path of The Rifleman
No Min Rank
Tactic
No range
Passive
No cooldown
Hip Shot now will knock the victim back a short distance.
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Stoutness of Stone
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Core Ability
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Buff
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Stoutness of Stone
Buff
Core Ability
Min Rank: 11
Tactic
No range
Passive
No cooldown
You recover from Stuns and Knockdowns 50% quicker. You will still gain immunity based on the original duration.
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Strafing Run
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Path of The Grenadier
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Damaging
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Strafing Run
Damaging
Path of The Grenadier
No Min Rank
Costs 55 AP
No range
Insta-Cast
30.0s cooldown
You call for air support, signaling for a strafing run which deals 403 damage to all enemies in a line in front of you, up to 65 feet away. Any enemy players hit by the powerful shells will be sent flying away from you, while monsters will be knocked down.
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Stubbornness
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Core Ability
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Buff
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Stubbornness
Buff
Core Ability
Min Rank: 17
Tactic
No range
Passive
No cooldown
Increases your Corporeal resistance by 252.
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Tangling Wire
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Core Ability
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Buff
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Tangling Wire
Buff
Core Ability
Min Rank: 37
Tactic
No range
Passive
No cooldown
After ending or being removed, Barbed Wire will now Snare targets by 40% and deal 246 damage over 5 seconds.
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Throwing Arm
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Path of The Grenadier
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Buff
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Throwing Arm
Buff
Path of The Grenadier
No Min Rank
Tactic
No range
Passive
No cooldown
Increases the ranges of all Path of the Grenadier abilities by 25%.
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Tracer Rounds
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Path of The Tinkerer
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Buff
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Tracer Rounds
Buff
Path of The Tinkerer
No Min Rank
Tactic
No range
Passive
No cooldown
Increases your chance to critically hit by 15% as long as you are within 20 feet of your turret.
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Trench Fighting
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Path of The Tinkerer
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Buff
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Trench Fighting
Buff
Path of The Tinkerer
No Min Rank
Tactic
No range
Passive
No cooldown
Your damage is increased by 15% when under 45 feet away from your target.
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Unshakable Focus
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Core Ability
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Buff
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Unshakable Focus
Buff
Core Ability
Min Rank: 12
Rank 2 morale
No range
Insta-Cast
1m cooldown
A cold unyielding focus causes all your attacks to deal 100% more damage for 7 seconds.
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Well-Oiled Machine
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Core Ability
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Buff
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Well-Oiled Machine
Buff
Core Ability
Min Rank: 31
Tactic
No range
Passive
No cooldown
You can now construct your turrets instantly and the cost of Redeploy is reduced to 0 Action Points.
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