|
Adept Movements
|
Core Ability
|
Buff
|
|
Adept Movements
Buff
Core Ability
Min Rank: 39
Tactic
No range
Passive
No cooldown
Improved Stance abilities now cost 35% less AP.
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Aethyric Armor
|
Path of Hoeth
|
Enchantment
|
|
Aethyric Armor
Enchantment
Path of Hoeth
No Min Rank
Costs 35 AP
No range
Insta-Cast
No cooldown
The power coursing through your blade is extended to your armor, increasing it by 412 and increasing your Disrupt chance by 5%.
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Aethyric Grasp
|
Core Ability
|
Debuff
|
|
Aethyric Grasp
Debuff
Core Ability
Min Rank: 30
Costs 30 AP
No range
Insta-Cast
1m cooldown
Roots up to 4 enemies within 30 feet of you, making them unable to move for 5 seconds. Root has a 50% chance to break whenever hit.
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Aethyric Insight
|
Core Ability
|
Buff
|
|
Aethyric Insight
Buff
Core Ability
No Min Rank
Tactic
No range
Passive
No cooldown
You deal 5% more damage to all enemy Daemon monsters, and take 5% less damage from them. As long as you are attacking an enemy of this type, you gain Morale 25% faster.
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Aethyric Pandemonium
|
Core Ability
|
Buff
|
|
Aethyric Pandemonium
Buff
Core Ability
No Min Rank
Tactic
No range
Passive
No cooldown
You deal 5% more damage to all enemy Daemon monsters.
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Aethyric Ward
|
Core Ability
|
Buff
|
|
Aethyric Ward
Buff
Core Ability
No Min Rank
Tactic
No range
Passive
No cooldown
You deal 5% more damage to all enemy Daemon monsters, and take 5% less damage from them.
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Apotheosis of Flesh
|
Core Ability
|
Buff
|
|
Apotheosis of Flesh
Buff
Core Ability
No Min Rank
Tactic
No range
Passive
No cooldown
You deal 5% more damage to all enemy Magical Beast, Dragonoid, and Forest Spirit monsters.
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Apotheosis of Mind
|
Core Ability
|
Buff
|
|
Apotheosis of Mind
Buff
Core Ability
No Min Rank
Tactic
No range
Passive
No cooldown
You deal 5% more damage to all enemy Magical Beast, Dragonoid, and Forest Spirit monsters, and any abilities used against them will cost 10% less action points. As long as you are attacking a monster of this type, your abilities will cool down 2 seconds faster.
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Apotheosis of Spirit
|
Core Ability
|
Buff
|
|
Apotheosis of Spirit
Buff
Core Ability
No Min Rank
Tactic
No range
Passive
No cooldown
You deal 5% more damage to all enemy Magical Beast, Dragonoid, and Forest Spirit monsters, and any abilities used against them will cost 10% less action points.
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Balanced Accuracy
|
Path of Khaine
|
Buff
|
|
Balanced Accuracy
Buff
Path of Khaine
No Min Rank
Tactic
No range
Passive
No cooldown
Increases your chance to critically hit by 10% while you have Improved Balance, or 20% while you have Perfect Balance.
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Bend the Winds
|
Core Ability
|
Buff
|
|
Bend the Winds
Buff
Core Ability
Min Rank: 17
Tactic
No range
Passive
No cooldown
Increases your Elemental resistance by 252.
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Benediction of Morr
|
Core Ability
|
Buff
|
|
Benediction of Morr
Buff
Core Ability
No Min Rank
Tactic
No range
Passive
No cooldown
You deal 5% more damage to all enemy Undead monsters.
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Benediction of the Dead
|
Core Ability
|
Buff
|
|
Benediction of the Dead
Buff
Core Ability
No Min Rank
Tactic
No range
Passive
No cooldown
You deal 5% more damage to all enemy Undead monsters, and take 5% less damage from them. As long as you are attacking a monster of this type, your abilities will cool down 2 seconds faster.
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Benediction of Winters
|
Core Ability
|
Buff
|
|
Benediction of Winters
Buff
Core Ability
No Min Rank
Tactic
No range
Passive
No cooldown
You deal 5% more damage to all enemy Undead monsters, and take 5% less damage from them.
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Bladeshield
|
Core Ability
|
Buff
|
|
Bladeshield
Buff
Core Ability
Min Rank: 36
Rank 3 morale
No range
Insta-Cast
1m cooldown
You become protected by a magical shell for a few moments which will strike back at any attacker for 600 damage and absorb up to 3600 damage for up to 10 seconds.
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Blessing of Heaven
|
Path of Hoeth
|
Buff
|
|
Blessing of Heaven
Buff
Path of Hoeth
No Min Rank
Tactic
No range
Passive
No cooldown
Path of Hoeth abilities will place an effect on your target for 10 seconds. During this time, any allies who strike the target will recover 88 health over 3 seconds.
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Blurring Shock
|
Path of Khaine
|
Damaging
|
|
Blurring Shock
Damaging
Path of Khaine
Min Rank: 3
No AP Cost
5ft range
Insta-Cast
No cooldown
Requires Perfect Balance Leads to Normal Balance
A powerful slash that deals 144 Spirit damage. For the next 10 seconds, each time the target is critically hit, they take an additional 75 Spirit damage.
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Bolstering Enchantments
|
Path of Hoeth
|
Buff
|
|
Bolstering Enchantments
Buff
Path of Hoeth
No Min Rank
Tactic
No range
Passive
No cooldown
When Blade Enchants trigger they will now restore 270 health over 10 seconds to your group members within 100 feet of you.
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Boon of Persistence
|
Core Ability
|
Buff
|
|
Boon of Persistence
Buff
Core Ability
No Min Rank
Tactic
No range
Passive
No cooldown
You can approach 50% closer to an enemy Dwarf, Elf, or Human monster before it will attack you, and any abilities used against them will cost 10% less action points. You will gain 50% more experience from these enemies.
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Boon of Tenacity
|
Core Ability
|
Buff
|
|
Boon of Tenacity
Buff
Core Ability
No Min Rank
Tactic
No range
Passive
No cooldown
You can approach 50% closer to an enemy Dwarf, Elf, or Human monster before it will attack you, and any abilities used against them will cost 10% less action points.
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Boon of the Impalpable
|
Core Ability
|
Buff
|
|
Boon of the Impalpable
Buff
Core Ability
No Min Rank
Tactic
No range
Passive
No cooldown
You can approach 50% closer to an enemy Dwarf, Elf, or Human monster before it will attack you.
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Bulwark
|
Core Ability
|
Healing
|
|
Bulwark
Healing
Core Ability
Min Rank: 40
No AP Cost
5ft range
15.0s cast
5m cooldown
Only usable on Doors
Repairs a friendly keep door for 5% of it's total health over 15 seconds.
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Calming Winds
|
Path of Hoeth
|
Buff
|
|
Calming Winds
Buff
Path of Hoeth
No Min Rank
Tactic
No range
Passive
No cooldown
Increase Disrupt chance by 10% when in Improved Balance, and 20% when in Perfect balance.
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Centuries of Training
|
Core Ability
|
Buff
|
|
Centuries of Training
Buff
Core Ability
Min Rank: 11
Tactic
No range
Passive
No cooldown
Upon striking a target with a direct damage ability there is a 25% chance to inflict an additional 252 Spirit damage over 3 seconds.
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Challenge
|
Core Ability
|
Debuff
|
|
Challenge
Debuff
Core Ability
Min Rank: 20
Costs 30 AP
No range
Insta-Cast
30.0s cooldown
You challenge all opponents in front of you, forcing monsters to attack you. While challenged, your opponents will deal only 70% damage to everyone other than you. This effect will fade after 15 seconds or after your opponent has hit you 3 times.
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Champion's Challenge
|
Core Ability
|
Buff
|
|
Champion's Challenge
Buff
Core Ability
Min Rank: 16
Rank 1 morale
5ft range
Insta-Cast
1m cooldown
Both you and your target are held tightly in place for 10 seconds, and neither one of you can move. This effect can not be dispelled or broken.
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Crashing Wave
|
Path of Vaul
|
Damaging
|
|
Crashing Wave
Damaging
Path of Vaul
No Min Rank
No AP Cost
5ft range
Insta-Cast
20.0s cooldown
Requires Perfect Balance Leads to Normal Balance Requires 13 points in Path of Vaul
You launch two powerful blows dealing a total of 262 Spirit damage and knocking your opponent down for 3 seconds. Your group members within 100 feet become Unstoppable for 4 seconds, granting immunity to all Stun, Knockdown, Disarm, or Silence effects.
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Crushing Advance
|
Path of Vaul
|
Enchantment
|
|
Crushing Advance
Enchantment
Path of Vaul
No Min Rank
Costs 30 AP
5ft range
Insta-Cast
10.0s cooldown
Requires Improved Balance Leads to Perfect Balance Requires Shield Requires 9 points in Path of Vaul
A calculated shield maneuver that inflicts 144 damage and interrupts any spells being cast. Additionally, for the next 20 seconds, your block rate is increased by 5% and your armor will be increased by 618 points.
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Cunning Assault
|
Core Ability
|
Buff
|
|
Cunning Assault
Buff
Core Ability
No Min Rank
Tactic
No range
Passive
No cooldown
Increases your chances to defend against attacks made by enemy Skaven monsters by 5%, and increases your chance to critically hit them by 5%.
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|
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Cunning Evasion
|
Core Ability
|
Buff
|
|
Cunning Evasion
Buff
Core Ability
No Min Rank
Tactic
No range
Passive
No cooldown
Increases your chances to defend against attacks made by enemy Skaven monsters by 5%.
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|
Cunning Stratagem
|
Core Ability
|
Buff
|
|
Cunning Stratagem
Buff
Core Ability
No Min Rank
Tactic
No range
Passive
No cooldown
Increases your chances to defend against attacks made by enemy Skaven monsters by 5%, and increases your chance to critically hit them by 5%. You will gain 50% more experience from these enemies.
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Dampening Talon
|
Core Ability
|
Buff
|
|
Dampening Talon
Buff
Core Ability
Min Rank: 21
Tactic
No range
Passive
No cooldown
Dragon's Talon will now reduce the target's Block and Parry chance by 10% for 5 seconds.
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|
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|
Dazzling Strike
|
Path of Hoeth
|
Hex
|
|
Dazzling Strike
Hex
Path of Hoeth
Min Rank: 12
No AP Cost
5ft range
Insta-Cast
No cooldown
Requires Perfect Balance Leads to Normal Balance
When your blade hits your opponent it releases a blinding flash of light that deals 219 Spirit damage, and disorients your target for 5 seconds, increasing their build times by 50%.
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|
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|
Deep Incision
|
Path of Khaine
|
Buff
|
|
Deep Incision
Buff
Path of Khaine
No Min Rank
Tactic
No range
Passive
No cooldown
Quick Incision will now inflict an additional 448 damage over 10 seconds.
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|
|
Deflect Oil
|
Core Ability
|
Buff
|
|
Deflect Oil
Buff
Core Ability
Min Rank: 10
No AP Cost
No range
Insta-Cast
30.0s cooldown
10% reduction in damage taken by Oil siege engines. You will also protect two other group mates within 30 feet. Only one effect of this type may be on a player at a time.
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|
Demolishing Strike
|
Core Ability
|
Buff
|
|
Demolishing Strike
Buff
Core Ability
Min Rank: 8
Rank 1 morale
5ft range
Insta-Cast
1m cooldown
A powerful melee attack that reduces armor by 1056 and deals 900 damage over 15 seconds
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|
|
Discerning Offense
|
Core Ability
|
Buff
|
|
Discerning Offense
Buff
Core Ability
Min Rank: 23
Tactic
No range
Passive
No cooldown
Your attacks have a 10% reduced chance to be defended against.
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|
Distracting Bellow
|
Core Ability
|
Buff
|
|
Distracting Bellow
Buff
Core Ability
Min Rank: 24
Rank 3 morale
100ft range
Insta-Cast
1m cooldown
A loud shout that startles your target and all enemies within 30 feet of them, reducing their damage to 50% for 10 seconds.
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|
|
Dragon's Talon
|
Path of Vaul
|
Hex
|
|
Dragon's Talon
Hex
Path of Vaul
Min Rank: 18
No AP Cost
5ft range
Insta-Cast
No cooldown
Requires Perfect Balance Leads to Normal Balance
You release two rending blows that deal 97 Spirit damage each, crippling your target for 4 seconds, reducing the damage they deal with every attack to 80%.
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|
|
|
Eagle's Flight
|
Path of Vaul
|
Enchantment
|
|
Eagle's Flight
Enchantment
Path of Vaul
Min Rank: 4
Costs 35 AP
5ft range
Insta-Cast
No cooldown
Requires Improved Balance Leads to Perfect Balance
A guarded strike that deals 144 damage and improves your chance to parry by 25% for 5 seconds.
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|
|
Ensorcelled Agony
|
Core Ability
|
Buff
|
|
Ensorcelled Agony
Buff
Core Ability
Min Rank: 15
Tactic
No range
Passive
No cooldown
Ensorcelled Blow will now cause an additional 365 Spirit damage over 5 seconds.
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|
|
|
Ensorcelled Blow
|
Path of Hoeth
|
Hex
|
|
Ensorcelled Blow
Hex
Path of Hoeth
No Min Rank
Costs 35 AP
5ft range
Insta-Cast
No cooldown
Leads to Improved Balance
A quick precision slash that calls out the enchantment in your blade dealing 119 Spirit damage.
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|
|
Ether Dance
|
Path of Khaine
|
Damaging
|
|
Ether Dance
Damaging
Path of Khaine
No Min Rank
No AP Cost
5ft range
3.0s cast
8.0s cooldown
Requires Perfect Balance Leads to Normal Balance Requires Great Weapon Requires 13 points in Path of Khaine
You focus on your target, slashing repeatedly for up to 3 seconds, striking them up to five times and dealing 190 Spirit damage with each hit.
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|
Favour of the Gods
|
Core Ability
|
Buff
|
|
Favour of the Gods
Buff
Core Ability
No Min Rank
Tactic
No range
Passive
No cooldown
Increases your chances to defend against attacks made by enemy Beastmen monsters by 5%, and you take 5% less damage from them.
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|
|
|
Favour of the Mad
|
Core Ability
|
Buff
|
|
Favour of the Mad
Buff
Core Ability
No Min Rank
Tactic
No range
Passive
No cooldown
Increases your chances to defend against attacks made by enemy Beastmen monsters by 5%, and you take 5% less damage from them. As long as you are attacking a monster of this type, your abilities will cool down 2 seconds faster.
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|
Favour the Daemonic
|
Core Ability
|
Buff
|
|
Favour the Daemonic
Buff
Core Ability
No Min Rank
Tactic
No range
Passive
No cooldown
Increases your chances to defend against attacks made by enemy Beastmen monsters by 5%.
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|
|
|
Flee
|
Core Ability
|
Buff
|
|
Flee
Buff
Core Ability
No Min Rank
No AP Cost
No range
Insta-Cast
30.0s cooldown
You run away from the battle in a mad panic, increasing your run speed by 30 for 10 seconds. You immediately lose all of your action points, any career mechanic points, and your Morale will begin to drop, and you will not begin to regain action points until 10 seconds have passed.
You can use this ability again to cancel the effect early, but you will still remain panicked and will not regain action points for the full duration.
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|
Focused Offense
|
Core Ability
|
Buff
|
|
Focused Offense
Buff
Core Ability
Min Rank: 13
Tactic
No range
Passive
No cooldown
You deal 15% more damage and all enemy monsters will hate you 15% less than normal, but your armor is reduced by 33%.
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|
|
|
Forceful Shock
|
Core Ability
|
Buff
|
|
Forceful Shock
Buff
Core Ability
Min Rank: 35
Tactic
No range
Passive
No cooldown
Blurring Shock now knocks back players and knocks down monsters.
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|
Graceful Strike
|
Path of Vaul
|
Hex
|
|
Graceful Strike
Hex
Path of Vaul
Min Rank: 6
Costs 35 AP
5ft range
Insta-Cast
No cooldown
Leads to Improved Balance
A swift attack that deals 72 damage and Cripples for an additional 135 damage over 5 seconds. Monsters struck with this technique will hate you more.
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|
|
|
Great Weapon Mastery
|
Path of Khaine
|
Buff
|
|
Great Weapon Mastery
Buff
Path of Khaine
No Min Rank
Tactic
No range
Passive
No cooldown
When you are wielding a Greatweapon, your chance to parry is increased by 5% and all damage you deal is increased by 10%.
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|
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|
Gryphon's Lash
|
Path of Khaine
|
Damaging
|
|
Gryphon's Lash
Damaging
Path of Khaine
Min Rank: 8
Costs 40 AP
5ft range
Insta-Cast
No cooldown
Leads to Improved Balance
A fierce attack that deals 144 damage and cannot be Blocked or Parried.
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|
|
Guard
|
Core Ability
|
Buff
|
|
Guard
Buff
Core Ability
Min Rank: 10
No AP Cost
150ft range
Insta-Cast
No cooldown
Only usable on other players
You defend one of your groupmates and try to take attacks meant for them. As long as you are within 30 feet of them, any damage that they suffer will be split evenly between the two of you, and 35% of all hate that they cause will be redirected to you.
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Guard of Steel
|
Core Ability
|
Buff
|
|
Guard of Steel
Buff
Core Ability
Min Rank: 28
Rank 1 morale
No range
Insta-Cast
1m cooldown
Protective magic increases Toughness by 120 for 10 seconds for each group member within 100 feet.
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|
Gusting Wind
|
Path of Hoeth
|
Damaging
|
|
Gusting Wind
Damaging
Path of Hoeth
Min Rank: 16
No AP Cost
No range
Insta-Cast
10.0s cooldown
Requires Perfect Balance Leads to Normal Balance
You execute a quick spin, rending the air around you and producing a magical shockwave that which deals 70 Spirit damage to all opponents within 30 feet of you, knocking back enemy players and knocking down monsters.
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Harrier's Ken
|
Core Ability
|
Buff
|
|
Harrier's Ken
Buff
Core Ability
No Min Rank
Tactic
No range
Passive
No cooldown
You can approach 50% closer to an enemy Animal monster before it will attack you, and you take 5% less damage from them. You will gain 50% more experience from these enemies.
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Harrier's Pelt
|
Core Ability
|
Buff
|
|
Harrier's Pelt
Buff
Core Ability
No Min Rank
Tactic
No range
Passive
No cooldown
You can approach 50% closer to an enemy Animal monster before it will attack you, and you take 5% less damage from them.
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|
|
|
Harrier's Savagery
|
Core Ability
|
Buff
|
|
Harrier's Savagery
Buff
Core Ability
No Min Rank
Tactic
No range
Passive
No cooldown
You can approach 50% closer to an enemy Animal monster before it will attack you.
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|
Heaven's Blade
|
Path of Hoeth
|
Buff
|
|
Heaven's Blade
Buff
Path of Hoeth
Min Rank: 25
Costs 55 AP
No range
Insta-Cast
No cooldown
You enchant your blade with the spirit of the heavens. All your melee attacks gain a 25% chance to reduce all of your target's resistances by 157 for 10 seconds.
You may only have 1 Blade Enchantment active at a time.
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Hold The Line!
|
Core Ability
|
Buff
|
|
Hold The Line!
Buff
Core Ability
Min Rank: 10
Costs 20 AP/sec
No range
12.0s cast
No cooldown
Requires Shield
You focus your defenses against enemy fire, increasing your chances to dodge and disrupt by 45% for 12 seconds. You will also defend all allies behind you, up to 50 feet away, increasing their chances to dodge and disrupt by 15% as long as they remain at your back. Allies may have this effect stacked on them up to 3 times. This effect will end if you break your concentration, or run out of action points.
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|
Immaculate Defense
|
Core Ability
|
Buff
|
|
Immaculate Defense
Buff
Core Ability
Min Rank: 40
Rank 4 morale
No range
Insta-Cast
1m cooldown
An impressive display of defense which reduces incoming damage by 75% for both you and all group members within 100 feet of you for 10 seconds.
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|
|
|
Impeccable Reactions
|
Core Ability
|
Buff
|
|
Impeccable Reactions
Buff
Core Ability
Min Rank: 37
Tactic
No range
Passive
No cooldown
Each time you parry an attack, you will also parry the next attack. This double parry can not occur more than once every 5 seconds.
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|
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|
Intimidating Blow
|
Path of Vaul
|
Hex
|
|
Intimidating Blow
Hex
Path of Vaul
Min Rank: 35
Costs 40 AP
5ft range
Insta-Cast
5.0s cooldown
Requires Improved Balance Leads to Perfect Balance
An overpowering strike that deals 169 damage and decreases your opponent's morale by 100.
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|
|
|
Isha's Protection
|
Core Ability
|
Buff
|
|
Isha's Protection
Buff
Core Ability
Min Rank: 27
Tactic
No range
Passive
No cooldown
Heals are 20% more effective on you.
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|
|
|
Juggernaut
|
Core Ability
|
Buff
|
|
Juggernaut
Buff
Core Ability
Min Rank: 12
Costs 45 AP
No range
Insta-Cast
1m cooldown
You become filled with unstoppable power, removing all snaring, rooting, silencing, and disarming effects.
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|
|
|
Lingering Intimidation
|
Path of Vaul
|
Buff
|
|
Lingering Intimidation
Buff
Path of Vaul
No Min Rank
Tactic
No range
Passive
No cooldown
Intimidating Blow will now reduce your target's chance to Critically hit by 25% for 10 seconds.
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|
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|
Menace
|
Core Ability
|
Buff
|
|
Menace
Buff
Core Ability
Min Rank: 25
Tactic
No range
Passive
No cooldown
Enemy monsters will hate you 100% more than normal on all attacks.
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|
|
|
Modify War Engine
|
Core Ability
|
Buff
|
|
Modify War Engine
Buff
Core Ability
Min Rank: 30
No AP Cost
65ft range
Insta-Cast
30.0s cooldown
Not usable on Siege Rams or Oil
You shield the Ram absorbing 1500 damage over the next 30 seconds.
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|
|
|
Nature's Blade
|
Path of Khaine
|
Buff
|
|
Nature's Blade
Buff
Path of Khaine
Min Rank: 9
Costs 55 AP
No range
Insta-Cast
No cooldown
You enchant your blade with the spirit of nature. All your melee attacks gain a 25% chance to randomly steal 75 stat points from targets within 30 feet of you for 10 seconds. During this time, both you and groupmates within 100 feet will benefit from the stolen stats.
You may only have 1 Blade Enchantment active at a time.
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|
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|
Outmaneuver the Clever
|
Core Ability
|
Buff
|
|
Outmaneuver the Clever
Buff
Core Ability
No Min Rank
Tactic
No range
Passive
No cooldown
You can approach 50% closer to an enemy Greenskin monster before it will attack you, and any abilities used against them will cost 10% less action points. As long as you are attacking an enemy of this type, you gain Morale 25% faster.
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|
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|
Outmaneuver the Cunning
|
Core Ability
|
Buff
|
|
Outmaneuver the Cunning
Buff
Core Ability
No Min Rank
Tactic
No range
Passive
No cooldown
You can approach 50% closer to an enemy Greenskin monster before it will attack you, and any abilities used against them will cost 10% less action points.
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Outmaneuver the Dim
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Core Ability
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Buff
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Outmaneuver the Dim
Buff
Core Ability
No Min Rank
Tactic
No range
Passive
No cooldown
You can approach 50% closer to an enemy Greenskin monster before it will attack you.
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Perfect Defenses
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Path of Vaul
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Buff
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Perfect Defenses
Buff
Path of Vaul
No Min Rank
Tactic
No range
Passive
No cooldown
Increase Block and Parry chances by 5% when in Improved Balance, and 10% when in Perfect balance.
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Phantom's Blade
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Path of Vaul
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Buff
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Phantom's Blade
Buff
Path of Vaul
Min Rank: 5
Costs 55 AP
No range
Insta-Cast
No cooldown
You enchant your blade with the spirits of the dead. All your melee attacks have a 25% chance to activate a shield that absorbs up to 325 damage over 10 seconds.
You may only have 1 Blade Enchantment active at a time.
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Phoenix's Wing
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Path of Khaine
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Damaging
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Phoenix's Wing
Damaging
Path of Khaine
No Min Rank
Costs 30 AP
5ft range
Insta-Cast
No cooldown
Requires Improved Balance Leads to Perfect Balance Requires Great Weapon Requires 9 points in Path of Khaine
A broad slash that hits all opponents in front of you for 125 damage, as well as increasing hate from monsters.
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Poised Attacks
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Core Ability
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Buff
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Poised Attacks
Buff
Core Ability
Min Rank: 33
Tactic
No range
Passive
No cooldown
Attacks dealt from Improved or Perfect Balance are 10% harder to defend against.
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Potent Enchantments
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Core Ability
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Buff
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Potent Enchantments
Buff
Core Ability
Min Rank: 31
Tactic
No range
Passive
No cooldown
Blade Enchantments will also deal 540 damage over 9 seconds whenever they trigger.
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Protection of Hoeth
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Path of Hoeth
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Enchantment
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Protection of Hoeth
Enchantment
Path of Hoeth
No Min Rank
Costs 25 AP
No range
Insta-Cast
10.0s cooldown
Leads to Improved Balance Requires 9 points in Path of Hoeth
You call upon the magic in your blade to form a barrier to protect you, absorbing up to 550 damage for up to 5 seconds.
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Quick Incision
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Path of Khaine
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Hex
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Quick Incision
Hex
Path of Khaine
Min Rank: 2
Costs 35 AP
5ft range
Insta-Cast
No cooldown
Requires Improved Balance Leads to Perfect Balance
A rapid slash to your opponents legs that deals 119 damage and snares them by 40% for 10 seconds.
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Raze
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Core Ability
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Buff
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Raze
Buff
Core Ability
Min Rank: 20
Rank 2 morale
No range
3.0s cast
1m cooldown
Repeatedly attack all enemies in a line in front of you, inflicting 300 damage every second for 3 seconds, up to 65 feet away.
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Redirected Force
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Path of Vaul
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Damaging
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Redirected Force
Damaging
Path of Vaul
No Min Rank
Costs 25 AP
5ft range
Insta-Cast
5.0s cooldown
Requires Block, Disrupt, Dodge, or Parry. Requires 5 points in Path of Vaul
Redirects the force of a blocked blow into a devastating attack dealing 169 damage and generating a large amount of additional hate from monsters.
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Rugged
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Core Ability
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Buff
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Rugged
Buff
Core Ability
Min Rank: 19
Tactic
No range
Passive
No cooldown
Increases Toughness by 160.
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Sapping Strike
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Path of Khaine
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Hex
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Sapping Strike
Hex
Path of Khaine
No Min Rank
Costs 25 AP
5ft range
Insta-Cast
10.0s cooldown
Leads to Improved Balance Requires 5 points in Path of Khaine
A targeted strike that saps the energy from your target dealing 119 damage and reducing your opponent's AP by 10 every second for 5 seconds.
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Shadow Blades
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Path of Hoeth
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Damaging
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Shadow Blades
Damaging
Path of Hoeth
No Min Rank
Rank 4 morale
No range
Insta-Cast
1m cooldown
All enemies within 30 feet suffer 1200 Spiritual damage over 12 seconds, and will steadily lose 28 Morale.
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Shatter Enchantment
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Core Ability
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Damaging
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Shatter Enchantment
Damaging
Core Ability
Min Rank: 22
Costs 25 AP
5ft range
Insta-Cast
5.0s cooldown
Target must have an Enchantment
A shattering attack that removes one Enchantment from your enemy and do 119 damage.
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Shield of Valor
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Path of Vaul
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Buff
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Shield of Valor
Buff
Path of Vaul
No Min Rank
Rank 4 morale
No range
Insta-Cast
1m cooldown
Requires Shield Requires 15 points in Path of Vaul
Everyone in your group regains 200 action points and is protected by a magical barrier for 10 seconds which will absorb up to 3000 damage.
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Shield Wall
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Core Ability
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Buff
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Shield Wall
Buff
Core Ability
Min Rank: 12
Rank 2 morale
No range
Insta-Cast
1m cooldown
Requires Shield
For the next 10 seconds, your chance to block is almost guaranteed.
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Sky Titan's Bulwark
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Core Ability
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Buff
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Sky Titan's Bulwark
Buff
Core Ability
No Min Rank
Tactic
No range
Passive
No cooldown
Increases your chances to defend against attacks made by enemy Ogre, Troll, and Giant monsters by 5%.
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Sky Titan's Favor
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Core Ability
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Buff
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Sky Titan's Favor
Buff
Core Ability
No Min Rank
Tactic
No range
Passive
No cooldown
Increases your chances to defend against attacks made by enemy Ogre, Troll, and Giant monsters by 5%, and increases your chance to critically hit them by 5%.
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Sky Titan's Strength
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Core Ability
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Buff
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Sky Titan's Strength
Buff
Core Ability
No Min Rank
Tactic
No range
Passive
No cooldown
Increases your chances to defend against attacks made by enemy Ogre, Troll, and Giant monsters by 5%, and increases your chance to critically hit them by 5%. As long as you are attacking an enemy of this type, you gain Morale 25% faster.
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Sudden Shift
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Core Ability
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Defensive
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Sudden Shift
Defensive
Core Ability
Min Rank: 3
No AP Cost
250ft range
Insta-Cast
5.0s cooldown
With a graceful sweep, you quickly change your stance and prepare for battle.
No Balance: You gain Improved Balance. Improved Balance: You gain Perfect Balance. Perfect Balance: You gain Improved Balance.
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Taunt
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Core Ability
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Debuff
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Taunt
Debuff
Core Ability
Min Rank: 7
Costs 20 AP
65ft range
Insta-Cast
15.0s cooldown
You enrage your opponent, interrupting any currently building abilities and forcing monsters to attack you. While taunted your opponent will take 30% more damage from your attacks. This effect will fade after 15 seconds or after your opponent has hit you 3 times.
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Throw
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Core Ability
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Damaging
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Throw
Damaging
Core Ability
No Min Rank
Costs 20 AP
5-65ft range
1.0s cast
No cooldown
A basic throwing attack that inflicts 97 damage. Has a chance to deal 696 damage to a severely wounded target if you are behind them.
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Unstoppable Juggernaut
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Core Ability
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Buff
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Unstoppable Juggernaut
Buff
Core Ability
Min Rank: 29
Tactic
No range
Passive
No cooldown
Juggernaut's cooldown is reduced to 20 seconds.
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Vaul's Buffer
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Path of Vaul
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Buff
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Vaul's Buffer
Buff
Path of Vaul
No Min Rank
Tactic
No range
Passive
No cooldown
On a successful Block, Parry, Dodge or Disrupt you will absorb up to 400 damage over the next 10 seconds. This effect will not trigger more than once every 3 seconds.
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Wall of Darting Steel
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Path of Khaine
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Buff
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Wall of Darting Steel
Buff
Path of Khaine
Min Rank: 40
Costs 20 AP/sec
No range
20.0s cast
No cooldown
Requires Great Weapon
You spin your greatsword with astounding speed forming a wall of steel between you and your opponent. Increasing your chance to Dodge, Disrupt and Parry attacks by 50% and whenever you defend against attack you will reflect back 100 Spirit damage.
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Whirling Geyser
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Path of Khaine
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Damaging
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Whirling Geyser
Damaging
Path of Khaine
No Min Rank
Rank 4 morale
No range
Insta-Cast
1m cooldown
Requires Great Weapon Requires 15 points in Path of Khaine
A spinning attack that inflicts 800 damage to all enemies within 30 feet and then knocks them away.
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Whispering Wind
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Path of Hoeth
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Hex
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Whispering Wind
Hex
Path of Hoeth
No Min Rank
No AP Cost
5ft range
Insta-Cast
20.0s cooldown
Requires Perfect Balance Leads to Normal Balance Requires 13 points in Path of Hoeth
You release two swift blows that deal 109 Spirit damage each, interrupting any building attack and will Silence your target for 4 seconds. The winds then aid group members within 100 feet for the next 10 seconds by decreasing the cooldown of abilities used by 5 seconds.
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Wings of Heaven
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Core Ability
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Buff
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Wings of Heaven
Buff
Core Ability
Min Rank: 32
Rank 2 morale
100ft range
Insta-Cast
1m cooldown
You magically leap through the air towards your target. When you land, all enemies around you will become snared for 10 seconds, reducing their run speed by 60%.
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Wrath of Hoeth
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Path of Hoeth
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Damaging
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Wrath of Hoeth
Damaging
Path of Hoeth
Min Rank: 14
Costs 55 AP
5ft range
Insta-Cast
No cooldown
Requires Improved Balance Leads to Perfect Balance
The magic from your blade is released in a staggering explosion that deals 120 damage to all opponents within 30 feet. In addition your opponent's Spiritual resistance will be reduced by 236 for 20 seconds.
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